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-rw-r--r--game/network/rail.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 216ec1c..176a704 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -73,16 +73,20 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end)
return addLink<RailLinkCurve>(start, end, centre.first);
}
-constexpr const std::array<std::pair<RelativePosition3D, float>, RAIL_CROSSSECTION_VERTICES> railCrossSection {{
- // ___________
- // _/ \_
- // left to right
- {{-1900.F, 0.F, 0.F}, 0.F},
- {{-608.F, 0.F, RAIL_HEIGHT.z}, .34F},
- {{0, 0.F, RAIL_HEIGHT.z * .7F}, .5F},
- {{608.F, 0.F, RAIL_HEIGHT.z}, .66F},
- {{1900.F, 0.F, 0.F}, 1.F},
+constexpr const std::array<RelativePosition3D, RAIL_CROSSSECTION_VERTICES> railCrossSection {{
+ {-1900.F, 0.F, 0.F},
+ {-608.F, 0.F, RAIL_HEIGHT.z},
+ {0, 0.F, RAIL_HEIGHT.z * .7F},
+ {608.F, 0.F, RAIL_HEIGHT.z},
+ {1900.F, 0.F, 0.F},
}};
+constexpr const std::array<float, RAIL_CROSSSECTION_VERTICES> railTexturePos {
+ 0.F,
+ .34F,
+ .5F,
+ .66F,
+ 1.F,
+};
constexpr auto sleepers {5.F}; // There are 5 repetitions of sleepers in the texture
inline auto
@@ -149,7 +153,7 @@ namespace {
renderType(const NetworkLinkHolder<LinkType> & n, auto & s)
{
if (auto count = n.vertices.size()) {
- s.use();
+ s.use(railCrossSection, railTexturePos);
glBindVertexArray(n.vao);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(count));
}