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-rw-r--r--game/activity.h2
-rw-r--r--game/gamestate.h4
-rw-r--r--game/geoData.cpp2
-rw-r--r--game/network/link.cpp4
-rw-r--r--game/network/link.h6
-rw-r--r--game/network/network.cpp2
-rw-r--r--game/network/network.h6
-rw-r--r--game/network/rail.cpp4
-rw-r--r--game/network/rail.h4
-rw-r--r--game/objective.h2
-rw-r--r--game/orders.h2
-rw-r--r--game/scenary/foliage.cpp4
-rw-r--r--game/scenary/plant.cpp2
-rw-r--r--game/selectable.h2
-rw-r--r--game/terrain.cpp4
-rw-r--r--game/terrain.h4
-rw-r--r--game/vehicles/railVehicle.cpp4
-rw-r--r--game/vehicles/railVehicleClass.cpp4
-rw-r--r--game/vehicles/train.cpp2
-rw-r--r--game/vehicles/train.h6
-rw-r--r--game/vehicles/vehicle.cpp2
-rw-r--r--game/vehicles/vehicle.h2
-rw-r--r--game/worldobject.h4
23 files changed, 39 insertions, 39 deletions
diff --git a/game/activity.h b/game/activity.h
index 6ba3712..e0585f7 100644
--- a/game/activity.h
+++ b/game/activity.h
@@ -2,7 +2,7 @@
#include <game/worldobject.h>
#include <memory>
-#include <special_members.hpp>
+#include <special_members.h>
class Vehicle;
diff --git a/game/gamestate.h b/game/gamestate.h
index db223c0..6f3f382 100644
--- a/game/gamestate.h
+++ b/game/gamestate.h
@@ -1,9 +1,9 @@
#pragma once
#include "assetFactory/assetFactory.h"
-#include <collection.hpp>
+#include <collection.h>
#include <memory>
-#include <special_members.hpp>
+#include <special_members.h>
class WorldObject;
class GeoData;
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 4dd0c40..34a1030 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -9,7 +9,7 @@
#include <limits>
#include <maths.h>
#include <random>
-#include <ray.hpp>
+#include <ray.h>
#include <stb/stb_image.h>
#include <stdexcept>
#include <util.h>
diff --git a/game/network/link.cpp b/game/network/link.cpp
index aecc2fc..bb27a52 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -1,9 +1,9 @@
#include "link.h"
#include <compare>
#include <glm/gtx/transform.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
-#include <ray.hpp>
+#include <ray.h>
#include <tuple>
Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { }
diff --git a/game/network/link.h b/game/network/link.h
index 1f6b780..4a9f83f 100644
--- a/game/network/link.h
+++ b/game/network/link.h
@@ -2,11 +2,11 @@
#include <array>
#include <glm/glm.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
#include <memory>
-#include <special_members.hpp>
-#include <stdTypeDefs.hpp>
+#include <special_members.h>
+#include <stdTypeDefs.h>
#include <utility>
#include <vector>
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 59ef7c8..083b08e 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -7,7 +7,7 @@
#include <gfx/models/texture.h>
#include <glm/gtx/intersect.hpp>
#include <initializer_list>
-#include <ray.hpp>
+#include <ray.h>
#include <stdexcept>
#include <utility>
diff --git a/game/network/network.h b/game/network/network.h
index 4b485cc..b9316eb 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -1,13 +1,13 @@
#pragma once
#include "link.h"
-#include <collection.hpp>
+#include <collection.h>
#include <gfx/renderable.h>
#include <glm/glm.hpp>
#include <memory>
#include <set>
-#include <sorting.hpp>
-#include <special_members.hpp>
+#include <sorting.h>
+#include <special_members.h>
#include <string>
#include <utility>
#include <variant>
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index e7006cf..4454600 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -3,11 +3,11 @@
#include <GL/glew.h>
#include <array>
#include <cmath>
-#include <collection.hpp>
+#include <collection.h>
#include <cstddef>
#include <game/network/link.h>
#include <game/network/network.impl.h> // IWYU pragma: keep
-#include <gfx/models/vertex.hpp>
+#include <gfx/models/vertex.h>
#include <glm/gtx/transform.hpp>
#include <initializer_list>
#include <maths.h>
diff --git a/game/network/rail.h b/game/network/rail.h
index 8edc363..611eb67 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -1,6 +1,6 @@
#pragma once
-#include "chronology.hpp"
+#include "chronology.h"
#include "game/worldobject.h"
#include "gfx/models/mesh.h"
#include "gfx/renderable.h"
@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
#include <memory>
#include <span>
-#include <special_members.hpp>
+#include <special_members.h>
class SceneShader;
class Vertex;
diff --git a/game/objective.h b/game/objective.h
index 617b8e9..130015f 100644
--- a/game/objective.h
+++ b/game/objective.h
@@ -3,7 +3,7 @@
#include "activity.h"
#include "network/link.h"
#include <memory>
-#include <special_members.hpp>
+#include <special_members.h>
class Orders;
diff --git a/game/orders.h b/game/orders.h
index 5ac0abf..f29e208 100644
--- a/game/orders.h
+++ b/game/orders.h
@@ -1,6 +1,6 @@
#pragma once
-#include <collection.hpp>
+#include <collection.h>
#include <memory>
class Objective;
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 0913c6e..9304842 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -1,9 +1,9 @@
#include "foliage.h"
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
-#include "gfx/gl/vertexArrayObject.hpp"
+#include "gfx/gl/vertexArrayObject.h"
#include "gfx/models/texture.h"
-#include "location.hpp"
+#include "location.h"
bool
Foliage::persist(Persistence::PersistenceStore & store)
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index 2a79807..4fb3cb5 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -1,5 +1,5 @@
#include "plant.h"
-#include "location.hpp"
+#include "location.h"
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
type {std::move(type)}, location {this->type->instances.acquire(position.getTransform())}
diff --git a/game/selectable.h b/game/selectable.h
index 3d734f3..31287d8 100644
--- a/game/selectable.h
+++ b/game/selectable.h
@@ -1,7 +1,7 @@
#pragma once
#include <glm/glm.hpp>
-#include <special_members.hpp>
+#include <special_members.h>
class Ray;
diff --git a/game/terrain.cpp b/game/terrain.cpp
index f798254..1753dfe 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -10,10 +10,10 @@
#include <gfx/gl/shadowMapper.h>
#include <gfx/image.h>
#include <gfx/models/mesh.h>
-#include <gfx/models/vertex.hpp>
+#include <gfx/models/vertex.h>
#include <glm/glm.hpp>
#include <iterator>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
#include <utility>
#include <vector>
diff --git a/game/terrain.h b/game/terrain.h
index 879d173..d62f138 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -1,7 +1,7 @@
#pragma once
-#include "chronology.hpp"
-#include "collection.hpp"
+#include "chronology.h"
+#include "collection.h"
#include "game/worldobject.h"
#include <gfx/models/mesh.h>
#include <gfx/renderable.h>
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index b77b93c..c4a9e96 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -6,10 +6,10 @@
#include <glm/glm.hpp>
#include <glm/gtx/intersect.hpp>
#include <glm/gtx/transform.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
#include <memory>
-#include <ray.hpp>
+#include <ray.h>
RailVehicle::RailVehicle(RailVehicleClassPtr rvc) :
rvClass {std::move(rvc)}, location {rvClass->instancesBody}, bogies {
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 82a442e..64a21be 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -1,7 +1,7 @@
#include "railVehicleClass.h"
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
-#include "gfx/gl/vertexArrayObject.hpp"
+#include "gfx/gl/vertexArrayObject.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
#include <algorithm>
@@ -13,7 +13,7 @@
#include <glm/glm.hpp>
#include <iterator>
#include <lib/resource.h>
-#include <location.hpp>
+#include <location.h>
#include <map>
#include <maths.h>
#include <memory>
diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp
index fdfc3e1..6f3b036 100644
--- a/game/vehicles/train.cpp
+++ b/game/vehicles/train.cpp
@@ -3,7 +3,7 @@
#include "game/vehicles/railVehicle.h"
#include "game/vehicles/railVehicleClass.h"
#include "gfx/renderable.h"
-#include "location.hpp"
+#include "location.h"
#include <algorithm>
#include <functional>
#include <optional>
diff --git a/game/vehicles/train.h b/game/vehicles/train.h
index 15e2f6e..20c3bc4 100644
--- a/game/vehicles/train.h
+++ b/game/vehicles/train.h
@@ -1,15 +1,15 @@
#pragma once
-#include "chronology.hpp"
+#include "chronology.h"
#include "game/activities/go.h" // IWYU pragma: keep
#include "game/activities/idle.h" // IWYU pragma: keep
#include "game/activity.h"
#include "game/network/link.h"
#include "railVehicle.h"
#include "vehicle.h"
-#include <collection.hpp>
+#include <collection.h>
#include <glm/glm.hpp>
-#include <location.hpp>
+#include <location.h>
#include <memory>
#include <vector>
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index 6dc8371..0d46017 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -10,7 +10,7 @@
#include <cmath>
#include <glm/glm.hpp>
#include <iterator>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
#include <utility>
#include <vector>
diff --git a/game/vehicles/vehicle.h b/game/vehicles/vehicle.h
index 369bd7a..763ade9 100644
--- a/game/vehicles/vehicle.h
+++ b/game/vehicles/vehicle.h
@@ -1,6 +1,6 @@
#pragma once
-#include "chronology.hpp"
+#include "chronology.h"
#include "linkHistory.h"
#include <game/activity.h>
#include <game/network/link.h>
diff --git a/game/worldobject.h b/game/worldobject.h
index 994545b..e064bc7 100644
--- a/game/worldobject.h
+++ b/game/worldobject.h
@@ -1,7 +1,7 @@
#pragma once
-#include "chronology.hpp"
-#include <special_members.hpp>
+#include "chronology.h"
+#include <special_members.h>
class WorldObject {
public: