diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/activity.h | 2 | ||||
-rw-r--r-- | game/network/rail.cpp | 2 | ||||
-rw-r--r-- | game/terrain.cpp | 15 | ||||
-rw-r--r-- | game/vehicles/railVehicleClass.cpp | 1 |
4 files changed, 14 insertions, 6 deletions
diff --git a/game/activity.h b/game/activity.h index b5fc168..44f8d6f 100644 --- a/game/activity.h +++ b/game/activity.h @@ -23,7 +23,9 @@ template<typename T> concept ActivityConcept = std::is_base_of_v<Activity, T>; template<ActivityConcept AC> class Can { public: + Can() = default; virtual ~Can() = default; + DEFAULT_MOVE_COPY(Can); virtual void doActivity(AC *, TickDuration) = 0; }; diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 46f11d6..d7f95a8 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -3,10 +3,12 @@ #include <GL/glew.h> #include <array> #include <collection.hpp> +#include <cstddef> #include <game/network/link.h> #include <game/network/network.impl.h> // IWYU pragma: keep #include <gfx/models/vertex.hpp> #include <glm/gtx/transform.hpp> +#include <initializer_list> #include <maths.h> #include <stdexcept> #include <utility> diff --git a/game/terrain.cpp b/game/terrain.cpp index 79b845d..4c902ef 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -1,6 +1,7 @@ #include "terrain.h" #include "gfx/models/texture.h" #include <cache.h> +#include <cstddef> #include <gfx/gl/shader.h> #include <gfx/image.h> #include <gfx/models/mesh.h> @@ -23,10 +24,11 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex vertices.resize(verticesCount, {{}, {}, {}}); // Initial coordinates - for (auto y = 0; y < size; y += 1) { - for (auto x = 0; x < size; x += 1) { - auto & vertex = vertices[static_cast<std::size_t>(x + (y * size))]; - vertex.pos = {resolution * (x - offset), resolution * (y - offset), -1.5}; + for (auto y = 0U; y < size; y += 1) { + for (auto x = 0U; x < size; x += 1) { + auto & vertex = vertices[x + (y * size)]; + vertex.pos + = {resolution * (static_cast<int>(x) - offset), resolution * (static_cast<int>(y) - offset), -1.5}; vertex.normal = up; vertex.texCoord = {x, y}; } @@ -49,7 +51,8 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y}; const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(y - hpos.y), sq(hsize.y))}; if (out <= 1.0F) { - auto & vertex = vertices[static_cast<std::size_t>(x + (y * size))]; + auto & vertex + = vertices[static_cast<std::size_t>(x) + (static_cast<std::size_t>(y) * size)]; const auto m {1.F / (7.F * out - 8.F) + 1.F}; vertex.pos.z += height * m; } @@ -75,7 +78,7 @@ Terrain::Terrain(const std::string & fileName) : for (auto y = 0U; y < map.height; y += 1) { for (auto x = 0U; x < map.width; x += 1) { vertices.emplace_back(glm::vec3 {resolution * (x - (map.width / 2)), resolution * (y - (map.height / 2)), - (map.data[x + (y * map.width)] * 0.1F) - 1.5F}, + (static_cast<float>(map.data[x + (y * map.width)]) * 0.1F) - 1.5F}, glm::vec2 {(x % 2) / 2.01, (y % 2) / 2.01}, up); } } diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp index 406f2d8..8fd504f 100644 --- a/game/vehicles/railVehicleClass.cpp +++ b/game/vehicles/railVehicleClass.cpp @@ -6,6 +6,7 @@ #include <algorithm> #include <array> #include <cache.h> +#include <cstddef> #include <filesystem> #include <glm/glm.hpp> #include <iterator> |