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-rw-r--r--game/water.h34
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diff --git a/game/water.h b/game/water.h
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+++ b/game/water.h
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+#pragma once
+
+#include "chronology.h"
+#include "collection.h"
+#include "config/types.h"
+#include "game/worldobject.h"
+#include <gfx/models/mesh.h>
+#include <gfx/renderable.h>
+#include <memory>
+
+class SceneShader;
+class Texture;
+class GeoData;
+
+class Water : public WorldObject, public Renderable {
+public:
+ explicit Water(std::shared_ptr<GeoData>);
+
+ void render(const SceneShader & shader) const override;
+
+ void tick(TickDuration) override;
+ float waveCycle {0.F};
+
+ struct Vertex {
+ GlobalPosition3D pos;
+ };
+
+private:
+ void generateMeshes();
+
+ std::shared_ptr<GeoData> geoData;
+ Collection<MeshT<Vertex>, false> meshes;
+ std::shared_ptr<Texture> water;
+};