diff options
Diffstat (limited to 'game/vehicles')
-rw-r--r-- | game/vehicles/railVehicle.cpp | 6 | ||||
-rw-r--r-- | game/vehicles/railVehicle.h | 4 | ||||
-rw-r--r-- | game/vehicles/train.cpp | 4 | ||||
-rw-r--r-- | game/vehicles/train.h | 4 |
4 files changed, 9 insertions, 9 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index c720eb6..985e9f2 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -44,7 +44,7 @@ RailVehicle::move(const Train * t, float & trailBy) } bool -RailVehicle::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDistance & distance) const +RailVehicle::intersectRay(const Ray<GlobalPosition3D> & ray, BaryPosition & baryPos, RelativeDistance & distance) const { constexpr const auto X = 1350.F; const auto Y = this->rvClass->length / 2.F; @@ -73,7 +73,7 @@ RailVehicle::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDista }}; return std::any_of( triangles.begin(), triangles.end(), [&cornerVertices, &ray, &baryPos, &distance](const auto & idx) { - return glm::intersectRayTriangle(ray.start, ray.direction, cornerVertices[idx[0]], - cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance); + return ray.intersectTriangle( + cornerVertices[idx[0]], cornerVertices[idx[1]], cornerVertices[idx[2]], baryPos, distance); }); } diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h index f6e4764..bf1e782 100644 --- a/game/vehicles/railVehicle.h +++ b/game/vehicles/railVehicle.h @@ -7,7 +7,7 @@ #include <glm/glm.hpp> #include <memory> -class Ray; +template<typename> class Ray; class Train; class RailVehicle : Selectable, RailVehicleClass::Instance { @@ -16,7 +16,7 @@ public: void move(const Train *, float & trailBy); - [[nodiscard]] bool intersectRay(const Ray &, BaryPosition &, RelativeDistance &) const override; + [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &, BaryPosition &, RelativeDistance &) const override; RailVehicleClassPtr rvClass; using LV = RailVehicleClass::LocationVertex; diff --git a/game/vehicles/train.cpp b/game/vehicles/train.cpp index 05b2d8a..5bddd61 100644 --- a/game/vehicles/train.cpp +++ b/game/vehicles/train.cpp @@ -9,7 +9,7 @@ #include <optional> #include <utility> -class Ray; +template<typename> class Ray; Location Train::getBogiePosition(float linkDist, float dist) const @@ -20,7 +20,7 @@ Train::getBogiePosition(float linkDist, float dist) const } bool -Train::intersectRay(const Ray & ray, BaryPosition & baryPos, RelativeDistance & distance) const +Train::intersectRay(const Ray<GlobalPosition3D> & ray, BaryPosition & baryPos, RelativeDistance & distance) const { return applyOne(&RailVehicle::intersectRay, ray, baryPos, distance) != end(); } diff --git a/game/vehicles/train.h b/game/vehicles/train.h index bb668ed..4320103 100644 --- a/game/vehicles/train.h +++ b/game/vehicles/train.h @@ -13,7 +13,7 @@ class SceneShader; class ShadowMapper; -class Ray; +template<typename> class Ray; class Train : public Vehicle, public Collection<RailVehicle, false>, public Can<Go>, public Can<Idle> { public: @@ -25,7 +25,7 @@ public: return objects.front()->location; } - [[nodiscard]] bool intersectRay(const Ray &, BaryPosition &, RelativeDistance &) const override; + [[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &, BaryPosition &, RelativeDistance &) const override; void tick(TickDuration elapsed) override; void doActivity(Go *, TickDuration) override; |