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-rw-r--r--game/vehicles/railVehicle.cpp8
-rw-r--r--game/vehicles/railVehicle.h2
-rw-r--r--game/vehicles/railVehicleClass.cpp21
-rw-r--r--game/vehicles/railVehicleClass.h10
4 files changed, 35 insertions, 6 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index bcde68f..77907be 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -11,6 +11,12 @@
#include <memory>
#include <ray.hpp>
+RailVehicle::RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)}
+{
+ bogies.front().pos.y = rvClass->wheelBase / 2.F;
+ bogies.back().pos.y = -bogies.front().pos.y;
+}
+
void
RailVehicle::render(const SceneShader & shader) const
{
@@ -20,7 +26,7 @@ RailVehicle::render(const SceneShader & shader) const
void
RailVehicle::shadows(const ShadowMapper & shadowMapper) const
{
- rvClass->shadows(shadowMapper, location);
+ rvClass->shadows(shadowMapper, location, bogies);
}
void
diff --git a/game/vehicles/railVehicle.h b/game/vehicles/railVehicle.h
index f172a28..bbf4df9 100644
--- a/game/vehicles/railVehicle.h
+++ b/game/vehicles/railVehicle.h
@@ -16,7 +16,7 @@ class Ray;
class Train;
class RailVehicle : public Renderable, Selectable {
public:
- explicit RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)} { }
+ explicit RailVehicle(RailVehicleClassPtr rvc);
void move(const Train *, float & trailBy);
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index dff1416..41ef5e9 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -39,12 +39,24 @@ RailVehicleClass::RailVehicleClass(std::unique_ptr<ObjParser> o, std::shared_ptr
bogies[1] = m.at("Bogie2");
}
+RailVehicleClass::RailVehicleClass() { }
+
+bool
+RailVehicleClass::persist(Persistence::PersistenceStore & store)
+{
+ return STORE_TYPE && STORE_MEMBER(length) && STORE_MEMBER(wheelBase) && STORE_MEMBER(maxSpeed)
+ && STORE_NAME_HELPER("bogie", bogies, Asset::MeshArrayConstruct)
+ && STORE_HELPER(bodyMesh, Asset::MeshConstruct) && Asset::persist(store);
+}
+
void
RailVehicleClass::render(
const SceneShader & shader, const Location & location, const std::array<Location, 2> & bl) const
{
shader.basic.use(location);
- texture->bind();
+ if (texture) {
+ texture->bind();
+ }
bodyMesh->Draw();
for (auto b = 0U; b < bogies.size(); ++b) {
shader.basic.setModel(bl[b]);
@@ -52,10 +64,15 @@ RailVehicleClass::render(
}
}
void
-RailVehicleClass::shadows(const ShadowMapper & shadowMapper, const Location & location) const
+RailVehicleClass::shadows(
+ const ShadowMapper & shadowMapper, const Location & location, const std::array<Location, 2> & bl) const
{
shadowMapper.dynamicPoint.use(location);
bodyMesh->Draw();
+ for (auto b = 0U; b < bogies.size(); ++b) {
+ shadowMapper.dynamicPoint.setModel(bl[b]);
+ bogies[b]->Draw();
+ }
}
float
diff --git a/game/vehicles/railVehicleClass.h b/game/vehicles/railVehicleClass.h
index bd74ab9..a2222fb 100644
--- a/game/vehicles/railVehicleClass.h
+++ b/game/vehicles/railVehicleClass.h
@@ -1,5 +1,6 @@
#pragma once
+#include "assetFactory/asset.h"
#include "gfx/models/mesh.h"
#include <array>
#include <memory>
@@ -11,12 +12,13 @@ class Texture;
class ObjParser;
class Location;
-class RailVehicleClass {
+class RailVehicleClass : public Asset {
public:
explicit RailVehicleClass(const std::string & name);
+ RailVehicleClass();
void render(const SceneShader &, const Location &, const std::array<Location, 2> &) const;
- void shadows(const ShadowMapper &, const Location &) const;
+ void shadows(const ShadowMapper &, const Location &, const std::array<Location, 2> &) const;
std::array<Mesh::Ptr, 2> bogies;
Mesh::Ptr bodyMesh;
@@ -25,6 +27,10 @@ public:
float length;
float maxSpeed;
+protected:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+
private:
RailVehicleClass(std::unique_ptr<ObjParser> obj, std::shared_ptr<Texture>);
static float bogieOffset(ObjParser & o);