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-rw-r--r--game/vehicles/vehicle.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/game/vehicles/vehicle.cpp b/game/vehicles/vehicle.cpp
index db61564..e30cbf9 100644
--- a/game/vehicles/vehicle.cpp
+++ b/game/vehicles/vehicle.cpp
@@ -12,7 +12,6 @@
#include <iterator>
#include <location.hpp>
#include <maths.h>
-#include <random>
#include <utility>
#include <vector>
@@ -26,7 +25,6 @@ Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld}
void
Vehicle::move(TickDuration dur)
{
- static std::mt19937 gen(std::random_device {}());
linkDist += dur.count() * speed;
auto curLink {linkHist.getCurrent()};
while (linkDist > curLink.first->length) {
@@ -36,9 +34,10 @@ Vehicle::move(TickDuration dur)
return std::abs(normalize(n.first.lock()->ends[n.second].second - ang)) > 0.1F;
});
if (last != nexts.begin()) {
- auto off = std::uniform_int_distribution<>(0, std::distance(nexts.begin(), last) - 1)(gen);
+ auto next = (std::distance(nexts.begin(), last) > 1) ? orders.current()->navigate(nexts.cbegin(), last)
+ : nexts.front();
linkDist -= curLink.first->length;
- curLink = linkHist.add(nexts[off].first, nexts[off].second);
+ curLink = linkHist.add(next.first, next.second);
}
else {
linkDist = curLink.first->length;