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Diffstat (limited to 'game/vehicles/railVehicleClass.cpp')
-rw-r--r--game/vehicles/railVehicleClass.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/game/vehicles/railVehicleClass.cpp b/game/vehicles/railVehicleClass.cpp
index 2bdd7c4..6e8870a 100644
--- a/game/vehicles/railVehicleClass.cpp
+++ b/game/vehicles/railVehicleClass.cpp
@@ -55,9 +55,9 @@ RailVehicleClass::render(const SceneShader & shader, const Frustum &) const
instanceVAO.useBuffer(1, instances);
instancesBogiesVAO.front().useBuffer(1, instances);
instancesBogiesVAO.back().useBuffer(1, instances);
- bodyMesh->DrawInstanced(instanceVAO, count);
- bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count);
- bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count);
+ bodyMesh->drawInstanced(instanceVAO, count);
+ bogies.front()->drawInstanced(instancesBogiesVAO.front(), count);
+ bogies.back()->drawInstanced(instancesBogiesVAO.back(), count);
}
}
@@ -66,8 +66,8 @@ RailVehicleClass::shadows(const ShadowMapper & mapper, const Frustum &) const
{
if (const auto count = static_cast<GLsizei>(instances.size())) {
mapper.dynamicPointInst.use();
- bodyMesh->DrawInstanced(instanceVAO, count);
- bogies.front()->DrawInstanced(instancesBogiesVAO.front(), count);
- bogies.back()->DrawInstanced(instancesBogiesVAO.back(), count);
+ bodyMesh->drawInstanced(instanceVAO, count);
+ bogies.front()->drawInstanced(instancesBogiesVAO.front(), count);
+ bogies.back()->drawInstanced(instancesBogiesVAO.back(), count);
}
}