diff options
Diffstat (limited to 'game/vehicles/railVehicle.cpp')
| -rw-r--r-- | game/vehicles/railVehicle.cpp | 49 |
1 files changed, 23 insertions, 26 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp index 61f6c93..c11d817 100644 --- a/game/vehicles/railVehicle.cpp +++ b/game/vehicles/railVehicle.cpp @@ -11,24 +11,14 @@ #include <maths.h> #include <ray.h> -RailVehicle::RailVehicle(RailVehicleClassPtr rvc) : - RailVehicleClass::Instance {rvc->instances.acquire()}, rvClass {std::move(rvc)}, - location {[this](const BufferedLocation * l) { - this->get()->body.rotation = l->getRotationTransform(); - this->get()->body.position = l->position(); - }}, - bogies {{ - {[this](const BufferedLocation * l) { - this->get()->front.rotation = l->getRotationTransform(); - this->get()->front.position = l->position(); - }, - GlobalPosition3D {0, rvClass->wheelBase / 2.F, 0}}, - {[this](const BufferedLocation * l) { - this->get()->back.rotation = l->getRotationTransform(); - this->get()->back.position = l->position(); - }, - GlobalPosition3D {0, -rvClass->wheelBase / 2.F, 0}}, - }} +RailVehicle::RailVehicle(RailVehicleClassPtr rvc, GlobalPosition3D position) : + RailVehicleClass::Instance {rvc->instances.acquire( + RailVehicleClass::commonLocationData.lock()->acquire(Location {.pos = position, .rot = {}}), + RailVehicleClass::commonLocationData.lock()->acquire( + Location {.pos = position + RelativePosition3D {0, rvc->wheelBase / 2.F, 0}, .rot = {}}), + RailVehicleClass::commonLocationData.lock()->acquire( + Location {.pos = position + RelativePosition3D {0, -rvc->wheelBase / 2.F, 0}, .rot = {}}))}, + rvClass {std::move(rvc)} { } @@ -36,23 +26,30 @@ void RailVehicle::move(const Train * t, float & trailBy) { const auto overhang {(rvClass->length - rvClass->wheelBase) / 2}; - const auto & b1Pos = bogies[0] = t->getBogiePosition(t->linkDist, trailBy += overhang); - const auto & b2Pos = bogies[1] = t->getBogiePosition(t->linkDist, trailBy += rvClass->wheelBase); - const auto diff = glm::normalize(RelativePosition3D(b2Pos.position() - b1Pos.position())); - location.setLocation((b1Pos.position() + b2Pos.position()) / 2, {vector_pitch(diff), vector_yaw(diff), 0}); + const auto & b1Pos = *(get()->front = t->getBogiePosition(t->linkDist, trailBy += overhang)); + const auto & b2Pos = *(get()->back = t->getBogiePosition(t->linkDist, trailBy += rvClass->wheelBase)); + const auto diff = glm::normalize(difference(b1Pos.position, b2Pos.position)); + get()->body = Location { + .pos = midpoint(b1Pos.position, b2Pos.position), .rot = {vector_pitch(diff), vector_yaw(diff), 0}}; trailBy += 600.F + overhang; } +Location +RailVehicle::getLocation() const +{ + return {.pos = get()->body->position, .rot = get()->body->rotation}; +} + bool RailVehicle::intersectRay(const Ray<GlobalPosition3D> & ray, BaryPosition & baryPos, RelativeDistance & distance) const { constexpr const auto X = 1350.F; const auto Y = this->rvClass->length / 2.F; constexpr const auto Z = 3900.F; - const glm::mat3 moveBy = location.getRotationTransform(); - const auto cornerVertices = cuboidCorners(-X, X, -Y, Y, 0.F, Z) * [&moveBy, this](const auto & corner) { - return location.position() + (moveBy * corner); - }; + const auto cornerVertices + = cuboidCorners(-X, X, -Y, Y, 0.F, Z) * [body = this->get()->body.get()](const auto & corner) { + return body->position + (body->rotationMatrix * corner); + }; static constexpr const std::array<glm::vec<3, uint8_t>, 10> triangles {{ // Front {0, 1, 2}, |
