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-rw-r--r--game/vehicles/railVehicle.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/vehicles/railVehicle.cpp b/game/vehicles/railVehicle.cpp
index 4a1fdab..59d1e83 100644
--- a/game/vehicles/railVehicle.cpp
+++ b/game/vehicles/railVehicle.cpp
@@ -51,7 +51,7 @@ RailVehicle::intersectRay(const Ray<GlobalPosition3D> & ray, BaryPosition & bary
constexpr const auto Z = 3900.F;
const glm::mat3 moveBy = location.getRotationTransform();
const auto cornerVertices = cuboidCorners(-X, X, -Y, Y, 0.F, Z) * [&moveBy, this](const auto & corner) {
- return location.position() + GlobalPosition3D(moveBy * corner);
+ return location.position() + (moveBy * corner);
};
static constexpr const std::array<glm::vec<3, uint8_t>, 10> triangles {{
// Front