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-rw-r--r--game/terrain2.h24
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diff --git a/game/terrain2.h b/game/terrain2.h
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+++ b/game/terrain2.h
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+#pragma once
+
+#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
+#include <filesystem>
+#include <glm/vec2.hpp>
+#include <thirdparty/openmesh/glmcompat.h>
+
+struct TerrainTraits : public OpenMesh::DefaultTraits {
+ FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
+ EdgeAttributes(OpenMesh::Attributes::Status);
+ VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
+ HalfedgeAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
+ using Point = glm::vec3;
+ using Normal = glm::vec3;
+};
+
+class TerrainMesh : public OpenMesh::TriMesh_ArrayKernelT<TerrainTraits> {
+public:
+ explicit TerrainMesh(const std::filesystem::path &);
+
+protected:
+ [[nodiscard]] static bool triangleContainsPoint(const glm::vec2, const glm::vec2, const glm::vec2, const glm::vec2);
+ [[nodiscard]] bool triangleContainsPoint(const glm::vec2, FaceHandle) const;
+};