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-rw-r--r--game/terrain.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index bf16439..ddfa31b 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -1,13 +1,13 @@
#include "terrain.h"
#include "gfx/models/texture.h"
#include <cache.h>
-#include <cmath>
#include <gfx/gl/shader.h>
#include <gfx/image.h>
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
#include <glm/glm.hpp>
#include <location.hpp>
+#include <maths.h>
#include <random>
#include <stb_image.h>
@@ -41,14 +41,13 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex
const glm::ivec2 hsize {rsize(gen), rsize(gen)};
if (const auto lim1 = hpos - hsize; lim1.x > 0 && lim1.y > 0) {
if (const auto lim2 = hpos + hsize; lim2.x < size && lim2.y < size) {
- const float height = rheight(gen);
+ const auto height = (float)rheight(gen);
const glm::ivec2 hsizesqrd {hsize.x * hsize.x, hsize.y * hsize.y};
for (auto z = lim1.y; z < lim2.y; z += 1) {
for (auto x = lim1.x; x < lim2.x; x += 1) {
const auto dist {hpos - glm::ivec2 {x, z}};
const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y};
- const auto out {
- (pow(x - hpos.x, 2) / pow(hsize.x, 2)) + (pow(z - hpos.y, 2) / pow(hsize.y, 2))};
+ const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(z - hpos.y), sq(hsize.y))};
if (out <= 1.0) {
auto & vertex = vertices[x + (z * size)];
const auto m {1.F / (7.F * out - 8.F) + 1.F};