diff options
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 79b845d..4c902ef 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -1,6 +1,7 @@ #include "terrain.h" #include "gfx/models/texture.h" #include <cache.h> +#include <cstddef> #include <gfx/gl/shader.h> #include <gfx/image.h> #include <gfx/models/mesh.h> @@ -23,10 +24,11 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex vertices.resize(verticesCount, {{}, {}, {}}); // Initial coordinates - for (auto y = 0; y < size; y += 1) { - for (auto x = 0; x < size; x += 1) { - auto & vertex = vertices[static_cast<std::size_t>(x + (y * size))]; - vertex.pos = {resolution * (x - offset), resolution * (y - offset), -1.5}; + for (auto y = 0U; y < size; y += 1) { + for (auto x = 0U; x < size; x += 1) { + auto & vertex = vertices[x + (y * size)]; + vertex.pos + = {resolution * (static_cast<int>(x) - offset), resolution * (static_cast<int>(y) - offset), -1.5}; vertex.normal = up; vertex.texCoord = {x, y}; } @@ -49,7 +51,8 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y}; const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(y - hpos.y), sq(hsize.y))}; if (out <= 1.0F) { - auto & vertex = vertices[static_cast<std::size_t>(x + (y * size))]; + auto & vertex + = vertices[static_cast<std::size_t>(x) + (static_cast<std::size_t>(y) * size)]; const auto m {1.F / (7.F * out - 8.F) + 1.F}; vertex.pos.z += height * m; } @@ -75,7 +78,7 @@ Terrain::Terrain(const std::string & fileName) : for (auto y = 0U; y < map.height; y += 1) { for (auto x = 0U; x < map.width; x += 1) { vertices.emplace_back(glm::vec3 {resolution * (x - (map.width / 2)), resolution * (y - (map.height / 2)), - (map.data[x + (y * map.width)] * 0.1F) - 1.5F}, + (static_cast<float>(map.data[x + (y * map.width)]) * 0.1F) - 1.5F}, glm::vec2 {(x % 2) / 2.01, (y % 2) / 2.01}, up); } } |