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-rw-r--r--game/terrain.cpp65
1 files changed, 18 insertions, 47 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp
index f3bec1e..3778f3d 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -2,7 +2,6 @@
#include "game/geoData.h"
#include "gfx/models/texture.h"
#include <algorithm>
-#include <array>
#include <cache.h>
#include <cstddef>
#include <filesystem>
@@ -18,8 +17,8 @@
#include <utility>
#include <vector>
-Terrain::Terrain(std::shared_ptr<GeoData> gd) :
- geoData {std::move(gd)}, grass {Texture::cachedTexture.get("grass.png")},
+Terrain::Terrain(std::shared_ptr<GeoData> tm) :
+ geoData {std::move(tm)}, grass {Texture::cachedTexture.get("grass.png")},
water {Texture::cachedTexture.get("water.png")}
{
generateMeshes();
@@ -29,51 +28,23 @@ void
Terrain::generateMeshes()
{
std::vector<unsigned int> indices;
- const auto isize = geoData->getSize() - glm::uvec2 {1, 1};
- indices.reserve(static_cast<std::size_t>(isize.x * isize.y) * 6);
-
- const auto limit = geoData->getLimit();
- // Indices
- constexpr std::array<glm::ivec2, 6> indices_offsets {{
- {0, 0},
- {1, 0},
- {1, 1},
- {0, 0},
- {1, 1},
- {0, 1},
- }};
- for (auto y = limit.first.y; y < limit.second.y; y += 1) {
- for (auto x = limit.first.x; x < limit.second.x; x += 1) {
- std::transform(indices_offsets.begin(), indices_offsets.end(), std::back_inserter(indices),
- [this, x, y](const auto off) {
- return geoData->at(x + off.x, y + off.y);
- });
- }
- }
-
- const auto nodes = geoData->getNodes();
- const auto scale = geoData->getScale();
+ indices.reserve(geoData->n_faces() * 3);
std::vector<Vertex> vertices;
- vertices.reserve(nodes.size());
- // Positions
- for (auto y = limit.first.y; y <= limit.second.y; y += 1) {
- for (auto x = limit.first.x; x <= limit.second.x; x += 1) {
- const glm::vec2 xy {x, y};
- vertices.emplace_back((xy * scale) ^ nodes[geoData->at(x, y)].height, xy, ::up);
- }
- }
- // Normals
- const glm::uvec2 size = geoData->getSize();
- for (auto y = limit.first.y + 1; y < limit.second.y; y += 1) {
- for (auto x = limit.first.x + 1; x < limit.second.x; x += 1) {
- const auto n {geoData->at(x, y)};
- const auto a = vertices[n - 1].pos;
- const auto b = vertices[n - size.x].pos;
- const auto c = vertices[n + 1].pos;
- const auto d = vertices[n + size.x].pos;
- vertices[n].normal = -glm::normalize(glm::cross(b - d, a - c));
- }
- }
+ vertices.reserve(geoData->n_vertices());
+ std::map<GeoData::VertexHandle, size_t> vertexIndex;
+ std::transform(geoData->vertices_begin(), geoData->vertices_end(), std::back_inserter(vertices),
+ [this, &vertexIndex](const GeoData::VertexHandle v) {
+ vertexIndex.emplace(v, vertexIndex.size());
+ const auto p = geoData->point(v);
+ return Vertex {p, p / 10000, geoData->normal(v)};
+ });
+ std::for_each(
+ geoData->faces_begin(), geoData->faces_end(), [this, &vertexIndex, &indices](const GeoData::FaceHandle f) {
+ std::transform(geoData->fv_begin(f), geoData->fv_end(f), std::back_inserter(indices),
+ [&vertexIndex](const GeoData::VertexHandle v) {
+ return vertexIndex[v];
+ });
+ });
meshes.create<Mesh>(vertices, indices);
}