diff options
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.cpp | 9 | ||||
| -rw-r--r-- | game/scenary/illuminator.cpp | 17 |
2 files changed, 12 insertions, 14 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index 0981ffc..49a4831 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -4,7 +4,6 @@ #include "gfx/gl/sceneShader.h" #include "gfx/gl/shadowMapper.h" #include "gfx/gl/shadowStenciller.h" -#include "gfx/gl/vertexArrayObject.h" #include <location.h> static_assert(std::is_constructible_v<Foliage>); @@ -38,11 +37,11 @@ void Foliage::postLoad() { texture = getTexture(); - bodyMesh->configureVAO(instanceVAO) + bodyMesh->configureVAO(instanceVAO, 0) .addAttribs<LocationVertex, &LocationVertex::rotation, &LocationVertex::position>( - instances.bufferName(), 1); - VertexArrayObject {instancePointVAO}.addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>( - instances.bufferName()); + 1, instances.bufferName()); + instancePointVAO.configure().addAttribs<LocationVertex, &LocationVertex::position, &LocationVertex::yaw>( + 0, instances.bufferName()); const auto & size = bodyMesh->getDimensions().size; billboardSize = billboardTextureSizeForObject(size); diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index d8e4c4e..590062e 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -1,6 +1,5 @@ #include "illuminator.h" #include "gfx/gl/sceneShader.h" -#include "gfx/gl/vertexArrayObject.h" #include "gfx/models/texture.h" // IWYU pragma: keep #include <location.h> @@ -41,15 +40,15 @@ Illuminator::postLoad() throw std::logic_error {"Illuminator has no lights"}; } texture = getTexture(); - bodyMesh->configureVAO(instanceVAO) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); + bodyMesh->configureVAO(instanceVAO, 0) + .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1, instances.bufferName()); if (!spotLight.empty()) { instancesSpotLightVAO.emplace(); - VertexArrayObject {*instancesSpotLightVAO} + instancesSpotLightVAO->configure() .addAttribs<SpotLightVertex, &SpotLightVertex::position, &SpotLightVertex::direction, &SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>( - instancesSpotLight.bufferName(), 0) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); + 0, instancesSpotLight.bufferName()) + .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1, instances.bufferName()); std::transform( spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) { return instancesSpotLight.acquire(*s); @@ -57,10 +56,10 @@ Illuminator::postLoad() } if (!pointLight.empty()) { instancesPointLightVAO.emplace(); - VertexArrayObject {*instancesPointLightVAO} + instancesPointLightVAO->configure() .addAttribs<PointLightVertex, &PointLightVertex::position, &PointLightVertex::colour, - &PointLightVertex::kq>(instancesPointLight.bufferName(), 0) - .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(instances.bufferName(), 1); + &PointLightVertex::kq>(0, instancesPointLight.bufferName()) + .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1, instances.bufferName()); std::transform( pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) { return instancesPointLight.acquire(*s); |
