diff options
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.cpp | 4 | ||||
| -rw-r--r-- | game/scenary/illuminator.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp index edfb0e9..bd88a06 100644 --- a/game/scenary/foliage.cpp +++ b/game/scenary/foliage.cpp @@ -113,7 +113,7 @@ Foliage::render(const SceneShader & shader, const Frustum &) const texture->bind(); } instanceVAO.useBuffer(1, instances); - bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); + bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } } @@ -142,7 +142,7 @@ Foliage::shadows(const ShadowMapper & mapper, const Frustum &) const mapper.dynamicPointInst.use(); } instanceVAO.useBuffer(1, instances); - bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); + bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } } diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp index 1dd0644..0c5919a 100644 --- a/game/scenary/illuminator.cpp +++ b/game/scenary/illuminator.cpp @@ -75,7 +75,7 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const texture->bind(); } instanceVAO.useBuffer(1, instances); - bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count)); + bodyMesh->drawInstanced(instanceVAO, static_cast<GLsizei>(count)); } } |
