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-rw-r--r--game/scenary/foliage.cpp4
-rw-r--r--game/scenary/plant.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 0913c6e..9304842 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -1,9 +1,9 @@
#include "foliage.h"
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
-#include "gfx/gl/vertexArrayObject.hpp"
+#include "gfx/gl/vertexArrayObject.h"
#include "gfx/models/texture.h"
-#include "location.hpp"
+#include "location.h"
bool
Foliage::persist(Persistence::PersistenceStore & store)
diff --git a/game/scenary/plant.cpp b/game/scenary/plant.cpp
index 2a79807..4fb3cb5 100644
--- a/game/scenary/plant.cpp
+++ b/game/scenary/plant.cpp
@@ -1,5 +1,5 @@
#include "plant.h"
-#include "location.hpp"
+#include "location.h"
Plant::Plant(std::shared_ptr<const Foliage> type, const Location & position) :
type {std::move(type)}, location {this->type->instances.acquire(position.getTransform())}