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-rw-r--r--game/scenary/illuminator.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
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+++ b/game/scenary/illuminator.h
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+#pragma once
+
+#include "assetFactory/asset.h"
+#include "gfx/gl/instanceVertices.h"
+#include "gfx/renderable.h"
+
+class SceneShader;
+class Location;
+class Texture;
+
+class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> {
+ Mesh::Ptr bodyMesh;
+ std::shared_ptr<Texture> texture;
+ glVertexArray instanceVAO;
+ std::optional<glVertexArray> instancesSpotLightVAO, instancesPointLightVAO;
+
+public:
+ struct LightCommonVertex {
+ RelativePosition3D position;
+ RGB colour;
+ RelativeDistance kq;
+ };
+
+ struct SpotLightVertex : LightCommonVertex {
+ Direction3D direction;
+ Angle arc;
+ };
+
+ struct PointLightVertex : LightCommonVertex { };
+
+ struct SpotLight : Persistence::Persistable, SpotLightVertex, StdTypeDefs<SpotLight> {
+ private:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<SpotLight>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ };
+
+ struct PointLight : Persistence::Persistable, PointLightVertex, StdTypeDefs<PointLight> {
+ private:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<PointLight>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ };
+
+public:
+ using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>;
+ mutable InstanceVertices<LocationVertex> instances;
+ mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
+ mutable InstanceVertices<PointLightVertex> instancesPointLight;
+ void render(const SceneShader &) const override;
+ void lights(const SceneShader &) const override;
+
+protected:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<Illuminator>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+ void postLoad() override;
+
+ std::vector<SpotLight::Ptr> spotLight;
+ std::vector<PointLight::Ptr> pointLight;
+ std::vector<InstanceVertices<SpotLightVertex>::InstanceProxy> spotLightInstances;
+ std::vector<InstanceVertices<PointLightVertex>::InstanceProxy> pointLightInstances;
+};