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-rw-r--r--game/scenary/illuminator.cpp79
1 files changed, 6 insertions, 73 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 4398853..7f0c7c2 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -1,31 +1,18 @@
#include "illuminator.h"
#include "gfx/gl/sceneShader.h"
#include "gfx/models/texture.h" // IWYU pragma: keep
+#include "util.h"
#include <location.h>
static_assert(std::is_constructible_v<Illuminator>);
-std::weak_ptr<glVertexArray> Illuminator::commonInstanceVAO, Illuminator::commonInstancesSpotLightVAO,
- Illuminator::commonInstancesPointLightVAO;
+std::weak_ptr<glVertexArray> Illuminator::commonInstanceVAO;
std::any
Illuminator::createAt(const Location & position) const
{
- return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>(
- instances.acquire(position.getRotationTransform(), position.pos));
-}
-
-bool
-Illuminator::SpotLight::persist(Persistence::PersistenceStore & store)
-{
- return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(direction) && STORE_MEMBER(colour) && STORE_MEMBER(kq)
- && STORE_MEMBER(arc);
-}
-
-bool
-Illuminator::PointLight::persist(Persistence::PersistenceStore & store)
-{
- return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(colour) && STORE_MEMBER(kq);
+ return std::make_shared<InstanceVertices<InstanceVertex>::InstanceProxy>(
+ instances.acquire(locationData->acquire(position)));
}
bool
@@ -44,36 +31,8 @@ Illuminator::postLoad()
}
texture = getTexture();
glDebugScope _ {0};
- if (!(instanceVAO = commonInstanceVAO.lock())) {
- commonInstanceVAO = instanceVAO = std::make_shared<glVertexArray>();
- bodyMesh->configureVAO(*instanceVAO, 0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
- }
- if (!spotLight.empty()) {
- if (!(instancesSpotLightVAO = commonInstancesSpotLightVAO.lock())) {
- commonInstancesSpotLightVAO = instancesSpotLightVAO = std::make_shared<glVertexArray>();
- instancesSpotLightVAO->configure()
- .addAttribs<SpotLightVertex, &SpotLightVertex::position, &SpotLightVertex::direction,
- &SpotLightVertex::colour, &SpotLightVertex::kq, &SpotLightVertex::arc>(0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
- }
- std::transform(
- spotLight.begin(), spotLight.end(), std::back_inserter(spotLightInstances), [this](const auto & s) {
- return instancesSpotLight.acquire(*s);
- });
- }
- if (!pointLight.empty()) {
- if (!(instancesPointLightVAO = commonInstancesPointLightVAO.lock())) {
- commonInstancesPointLightVAO = instancesPointLightVAO = std::make_shared<glVertexArray>();
- instancesPointLightVAO->configure()
- .addAttribs<PointLightVertex, &PointLightVertex::position, &PointLightVertex::colour,
- &PointLightVertex::kq>(0)
- .addAttribs<LocationVertex, &LocationVertex::first, &LocationVertex::second>(1);
- }
- std::transform(
- pointLight.begin(), pointLight.end(), std::back_inserter(pointLightInstances), [this](const auto & s) {
- return instancesPointLight.acquire(*s);
- });
+ if (createIfRequired(instanceVAO, commonInstanceVAO)) {
+ bodyMesh->configureVAO(*instanceVAO, 0).addAttribs<InstanceVertex, &InstanceVertex::location>(1);
}
}
@@ -90,29 +49,3 @@ Illuminator::render(const SceneShader & shader, const Frustum &) const
bodyMesh->drawInstanced(*instanceVAO, static_cast<GLsizei>(count));
}
}
-
-void
-Illuminator::lights(const SceneShader & shader) const
-{
- if (const auto count = instances.size()) {
- glDebugScope _ {*instanceVAO};
- if (const auto scount = instancesSpotLight.size()) {
- glDebugScope _ {*instancesSpotLightVAO, "Spot lights"};
- shader.spotLightInst.use();
- glBindVertexArray(*instancesSpotLightVAO);
- instancesSpotLightVAO->useBuffer(0, instancesSpotLight);
- instancesSpotLightVAO->useBuffer(1, instances);
- glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(scount), static_cast<GLsizei>(count));
- }
- if (const auto pcount = instancesPointLight.size()) {
- glDebugScope _ {*instancesPointLightVAO, "Point llights"};
- shader.pointLightInst.use();
- glBindVertexArray(*instancesPointLightVAO);
- instancesPointLightVAO->useBuffer(0, instancesPointLight);
- instancesPointLightVAO->useBuffer(1, instances);
- glDrawArraysInstanced(GL_POINTS, 0, static_cast<GLsizei>(pcount), static_cast<GLsizei>(count));
- }
-
- glBindVertexArray(0);
- }
-}