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Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r-- | game/scenary/foliage.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h new file mode 100644 index 0000000..b85aab2 --- /dev/null +++ b/game/scenary/foliage.h @@ -0,0 +1,22 @@ +#pragma once + +#include "assetFactory/asset.h" + +class SceneShader; +class ShadowMapper; +class Location; +class Texture; + +class Foliage : public Asset, public StdTypeDefs<Foliage> { + Mesh::Ptr bodyMesh; + std::shared_ptr<Texture> texture; + +public: + void render(const SceneShader &, const Location &) const; + void shadows(const ShadowMapper &, const Location &) const; + +protected: + friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>; + bool persist(Persistence::PersistenceStore & store) override; + void postLoad() override; +}; |