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-rw-r--r--game/physical.h31
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diff --git a/game/physical.h b/game/physical.h
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+++ b/game/physical.h
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+#ifndef PHYSICAL_H
+#define PHYSICAL_H
+
+#include "gfx/models/mesh.h"
+#include "gfx/models/texture.h"
+#include <gfx/gl/transform.h>
+#include <glm/glm.hpp>
+#include <string>
+
+class Camera;
+class Shader;
+
+class Physical {
+public:
+ Physical(glm::vec3 where, const std::string & m, const std::string & t);
+
+ void render(const Shader & shader, const Camera & camera) const;
+
+ [[nodiscard]] const auto &
+ getPosition() const
+ {
+ return location.GetPos();
+ }
+
+protected:
+ Transform location;
+ Mesh mesh;
+ Texture texture;
+};
+
+#endif