diff options
Diffstat (limited to 'game/physical.cpp')
-rw-r--r-- | game/physical.cpp | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/game/physical.cpp b/game/physical.cpp deleted file mode 100644 index ec3221f..0000000 --- a/game/physical.cpp +++ /dev/null @@ -1,21 +0,0 @@ -#include "physical.h" -#include "gfx/models/mesh.h" -#include "gfx/models/texture.h" -#include <cache.h> -#include <gfx/gl/shader.h> -#include <gfx/gl/transform.h> - -Cache<Mesh> Physical::cachedMesh; - -Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t) : - location {where}, mesh {cachedMesh.get(m)}, texture {Texture::cachedTexture.get(t)} -{ -} - -void -Physical::render(const Shader & shader) const -{ - shader.setModel(location.GetModel()); - texture->Bind(); - mesh->Draw(); -} |