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-rw-r--r--game/network/network.h8
-rw-r--r--game/network/rail.h4
2 files changed, 12 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 44ad095..c0485a9 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -30,6 +30,8 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
+ virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0;
+
protected:
static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
@@ -60,5 +62,11 @@ public:
return l;
}
+ LinkPtr
+ addStraight(glm::vec3 n1, glm::vec3 n2) override
+ {
+ return addLink<typename T::StraightLink>(n1, n2);
+ }
+
void render(const Shader &) const override;
};
diff --git a/game/network/rail.h b/game/network/rail.h
index 758beb6..c1cb579 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -16,10 +16,14 @@ class Vertex;
struct Arc;
// A piece of rail track
+class RailLinkStraight;
class RailLink : public virtual Link, public Renderable {
public:
RailLink() = default;
inline ~RailLink() override = 0;
+
+ using StraightLink = RailLinkStraight;
+
void render(const Shader &) const override;
NO_COPY(RailLink);
NO_MOVE(RailLink);