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-rw-r--r--game/network/rail.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 10dfb88..b27aba9 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -13,6 +13,8 @@
#include <type_traits>
#include <utility>
+constexpr std::size_t RAIL_CROSSSECTION_VERTICES {5};
+
RailLinks::RailLinks() : texture {Texture::cachedTexture.get("rails.jpg")} { }
void RailLinks::tick(TickDuration) { }
@@ -44,8 +46,8 @@ RailLinks::render(const Shader & shader) const
void
RailLink::defaultMesh()
{
- for (auto n = 4U; n < vertices.size(); n += 1) {
- indices.push_back(n - 4);
+ for (auto n = RAIL_CROSSSECTION_VERTICES; n < vertices.size(); n += 1) {
+ indices.push_back(n - RAIL_CROSSSECTION_VERTICES);
indices.push_back(n);
}
@@ -60,13 +62,14 @@ RailLink::render(const Shader &) const
meshes.apply(&Mesh::Draw);
}
-constexpr const std::array<std::pair<glm::vec3, float>, 4> railCrossSection {{
+constexpr const std::array<std::pair<glm::vec3, float>, RAIL_CROSSSECTION_VERTICES> railCrossSection {{
// ___________
// _/ \_
// left to right
{{-1.9F, 0.F, 0.F}, 0.F},
- {{-1.43F, .25F, 0.F}, 0.125F},
- {{1.43F, .25F, 0.F}, 0.875F},
+ {{-.608F, RAIL_HEIGHT, 0.F}, 0.34F},
+ {{0, RAIL_HEIGHT * .7F, 0.F}, 0.5F},
+ {{.608F, RAIL_HEIGHT, 0.F}, 0.66F},
{{1.9F, 0.F, 0.F}, 1.F},
}};
constexpr auto sleepers {5.F}; // There are 5 repetitions of sleepers in the texture