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-rw-r--r--game/network/network.h2
-rw-r--r--game/network/network.impl.h7
2 files changed, 9 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h
index c795d86..9dbca7c 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -31,6 +31,7 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0;
+ virtual LinkPtr addJoins(glm::vec3, glm::vec3) = 0;
protected:
static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
@@ -63,6 +64,7 @@ public:
}
LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
+ LinkPtr addJoins(glm::vec3, glm::vec3) override;
void render(const Shader &) const override;
};
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index f4466b7..37d03f8 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -43,3 +43,10 @@ NetworkOf<T>::addStraight(glm::vec3 n1, glm::vec3 n2)
{
return addLink<typename T::StraightLink>(n1, n2);
}
+
+template<typename T>
+LinkPtr
+NetworkOf<T>::addJoins(glm::vec3 n1, glm::vec3 n2)
+{
+ return addLink<typename T::StraightLink>(n1, n2);
+}