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-rw-r--r--game/network/rail.h39
1 files changed, 27 insertions, 12 deletions
diff --git a/game/network/rail.h b/game/network/rail.h
index 986b0aa..c8effef 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -2,13 +2,11 @@
#include "chronology.h"
#include "game/worldobject.h"
-#include "gfx/models/mesh.h"
#include "gfx/renderable.h"
#include "link.h"
#include "network.h"
#include <glm/glm.hpp>
#include <memory>
-#include <span>
#include <special_members.h>
class SceneShader;
@@ -19,7 +17,7 @@ struct Arc;
class RailLinkStraight;
class RailLinkCurve;
-class RailLink : public virtual Link, public Renderable {
+class RailLink : public virtual Link {
public:
RailLink() = default;
inline ~RailLink() override = 0;
@@ -27,40 +25,57 @@ public:
using StraightLink = RailLinkStraight;
using CurveLink = RailLinkCurve;
- void render(const SceneShader &) const override;
NO_COPY(RailLink);
NO_MOVE(RailLink);
protected:
[[nodiscard]] RelativePosition3D vehiclePositionOffset() const override;
- [[nodiscard]] static Mesh::Ptr defaultMesh(const std::span<Vertex> vertices);
-
- Mesh::Ptr mesh;
};
RailLink::~RailLink() = default;
+class RailLinks;
+
class RailLinkStraight : public RailLink, public LinkStraight {
public:
- RailLinkStraight(const Node::Ptr &, const Node::Ptr &);
+ RailLinkStraight(NetworkLinkHolder<RailLinkStraight> &, const Node::Ptr &, const Node::Ptr &);
+
+ struct Vertex {
+ GlobalPosition3D a, b;
+ glm::mat2 rotation;
+ float textureRepeats;
+ };
private:
- RailLinkStraight(Node::Ptr, Node::Ptr, const RelativePosition3D & diff);
+ RailLinkStraight(NetworkLinkHolder<RailLinkStraight> &, Node::Ptr, Node::Ptr, const RelativePosition3D & diff);
+ InstanceVertices<Vertex>::InstanceProxy instance;
};
class RailLinkCurve : public RailLink, public LinkCurve {
public:
- RailLinkCurve(const Node::Ptr &, const Node::Ptr &, GlobalPosition2D);
+ RailLinkCurve(NetworkLinkHolder<RailLinkCurve> &, const Node::Ptr &, const Node::Ptr &, GlobalPosition2D);
+
+ struct Vertex {
+ GlobalPosition3D a, b, c;
+ float textureRepeats;
+ float aangle, bangle, radius;
+ };
private:
- RailLinkCurve(const Node::Ptr &, const Node::Ptr &, GlobalPosition3D, const Arc);
+ RailLinkCurve(
+ NetworkLinkHolder<RailLinkCurve> &, const Node::Ptr &, const Node::Ptr &, GlobalPosition3D, const Arc);
+ InstanceVertices<Vertex>::InstanceProxy instance;
};
-class RailLinks : public NetworkOf<RailLink>, public WorldObject {
+template<> NetworkLinkHolder<RailLinkStraight>::NetworkLinkHolder();
+template<> NetworkLinkHolder<RailLinkCurve>::NetworkLinkHolder();
+
+class RailLinks : public NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>, public WorldObject {
public:
RailLinks();
std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end);
+ void render(const SceneShader &) const override;
private:
void tick(TickDuration elapsed) override;