diff options
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r-- | game/network/rail.cpp | 31 |
1 files changed, 6 insertions, 25 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 0ef58d7..0cb2725 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -7,7 +7,6 @@ #include <game/network/network.impl.h> // IWYU pragma: keep #include <gfx/models/vertex.hpp> #include <glm/gtx/transform.hpp> -#include <location.hpp> #include <maths.h> #include <stdexcept> #include <utility> @@ -123,7 +122,7 @@ round_sleepers(const float v) RailLinkStraight::RailLinkStraight(const NodePtr & a, const NodePtr & b) : RailLinkStraight(a, b, b->pos - a->pos) { } RailLinkStraight::RailLinkStraight(NodePtr a, NodePtr b, const glm::vec3 & diff) : - RailLink({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)) + Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)) { std::vector<Vertex> vertices; vertices.reserve(2 * railCrossSection.size()); @@ -139,24 +138,15 @@ RailLinkStraight::RailLinkStraight(NodePtr a, NodePtr b, const glm::vec3 & diff) mesh = defaultMesh(vertices); } -Location -RailLinkStraight::positionAt(float dist, unsigned char start) const -{ - const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())}; - const auto diff {es.second->pos - es.first->pos}; - const auto dir {glm::normalize(diff)}; - return Location {es.first->pos + RAIL_HEIGHT + dir * dist, {-vector_pitch(dir), vector_yaw(dir), 0}}; -} - RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec2 c) : RailLinkCurve(a, b, {c.x, a->pos.y, c.y}, {!c, a->pos, b->pos}) { } RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c, const Arc arc) : - RailLink({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, + Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, (glm::length(a->pos - c)) * arc_length(arc)), - centreBase(c), radius {glm::length(ends[0].node->pos - centreBase)}, arc {arc} + LinkCurve {c, glm::length(ends[0].node->pos - c), arc} { const auto & e0p {ends[0].node->pos}; const auto & e1p {ends[1].node->pos}; @@ -178,17 +168,8 @@ RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c, mesh = defaultMesh(vertices); } -Location -RailLinkCurve::positionAt(float dist, unsigned char start) const +glm::vec3 +RailLink::vehiclePositionOffset() const { - static constexpr std::array<float, 2> dirOffset {half_pi, -half_pi}; - const auto frac {dist / length}; - const auto es {std::make_pair(ends[start].node.get(), ends[1 - start].node.get())}; - const auto as {std::make_pair(arc[start], arc[1 - start])}; - const auto ang {as.first + ((as.second - as.first) * frac)}; - const auto relPos {!sincosf(ang) * radius}; - const auto relClimb {RAIL_HEIGHT - + glm::vec3 {0, -centreBase.y + es.first->pos.y + ((es.second->pos.y - es.first->pos.y) * frac), 0}}; - const auto pitch {vector_pitch({0, (es.first->pos.y - es.second->pos.y) / length, 0})}; - return Location {relPos + relClimb + centreBase, {pitch, normalize(ang + dirOffset[start]), 0}}; + return RAIL_HEIGHT; } |