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-rw-r--r--game/network/rail.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 2f09d88..e7006cf 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -40,7 +40,7 @@ RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end)
std::swap(start, end);
}
// Find start link/end - opposite entry dir to existing link; so pi +...
- float dir = pi + findNodeDirection(node1ins.first);
+ const float dir = pi + findNodeDirection(node1ins.first);
if (dir == vector_yaw(end - start)) {
return addLink<RailLinkStraight>(start, end);
}
@@ -50,7 +50,7 @@ RailLinks::addLinksBetween(glm::vec3 start, glm::vec3 end)
const auto sm = glm::distance(flatStart, mid), em = glm::distance(flatEnd, mid);
return start.z + ((end.z - start.z) * (sm / (sm + em)));
};
- float dir2 = pi + findNodeDirection(node2ins.first);
+ const float dir2 = pi + findNodeDirection(node2ins.first);
if (const auto radii = find_arcs_radius(flatStart, dir, flatEnd, dir2); radii.first < radii.second) {
const auto radius {radii.first};
const auto c1 = flatStart + sincosf(dir + half_pi) * radius;