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-rw-r--r--game/network/rail.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 34cbceb..fd07ace 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -95,9 +95,8 @@ round_sleepers(const float v)
return round_frac(v, sleepers);
}
-RailLinkStraight::RailLinkStraight(
- NetworkLinkHolder<RailLinkStraight> & instances, const Node::Ptr & a, const Node::Ptr & b) :
- RailLinkStraight(instances, a, b, b->pos - a->pos)
+RailLinkStraight::RailLinkStraight(NetworkLinkHolder<RailLinkStraight> & instances, const Node::Ptr & a,
+ const Node::Ptr & b) : RailLinkStraight(instances, a, b, b->pos - a->pos)
{
}
@@ -109,16 +108,15 @@ RailLinkStraight::RailLinkStraight(
{
}
-RailLinkCurve::RailLinkCurve(
- NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, GlobalPosition2D c) :
- RailLinkCurve(instances, a, b, c || a->pos.z, {c || 0, a->pos, b->pos})
+RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b,
+ GlobalPosition2D c) : RailLinkCurve(instances, a, b, c || a->pos.z, {c, a->pos, b->pos})
{
}
RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b,
GlobalPosition3D c, const Arc arc) :
Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)},
- glm::length(RelativePosition3D(a->pos - c)) * arc_length(arc)),
+ glm::length(RelativePosition3D(a->pos - c)) * arc.length()),
LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc},
instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F),
half_pi - arc.first, half_pi - arc.second, radius)}