diff options
Diffstat (limited to 'game/network/network.h')
-rw-r--r-- | game/network/network.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/game/network/network.h b/game/network/network.h index 773426e..b95dfdc 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -33,8 +33,10 @@ public: virtual Link::CCollection candidateStraight(glm::vec3, glm::vec3) = 0; virtual Link::CCollection candidateJoins(glm::vec3, glm::vec3) = 0; + virtual Link::CCollection candidateExtend(glm::vec3, glm::vec3) = 0; virtual Link::CCollection addStraight(glm::vec3, glm::vec3) = 0; virtual Link::CCollection addJoins(glm::vec3, glm::vec3) = 0; + virtual Link::CCollection addExtend(glm::vec3, glm::vec3) = 0; protected: static void joinLinks(const Link::Ptr & l, const Link::Ptr & ol); @@ -57,7 +59,8 @@ protected: public: template<typename L, typename... Params> std::shared_ptr<L> - candidateLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L> + candidateLink(glm::vec3 a, glm::vec3 b, Params &&... params) + requires std::is_base_of_v<T, L> { const auto node1 = candidateNodeAt(a).first, node2 = candidateNodeAt(b).first; return std::make_shared<L>(node1, node2, std::forward<Params>(params)...); @@ -65,7 +68,8 @@ public: template<typename L, typename... Params> std::shared_ptr<L> - addLink(glm::vec3 a, glm::vec3 b, Params &&... params) requires std::is_base_of_v<T, L> + addLink(glm::vec3 a, glm::vec3 b, Params &&... params) + requires std::is_base_of_v<T, L> { const auto node1 = nodeAt(a), node2 = nodeAt(b); auto l {links.template create<L>(node1, node2, std::forward<Params>(params)...)}; @@ -75,8 +79,10 @@ public: Link::CCollection candidateStraight(glm::vec3 n1, glm::vec3 n2) override; Link::CCollection candidateJoins(glm::vec3, glm::vec3) override; + Link::CCollection candidateExtend(glm::vec3, glm::vec3) override; Link::CCollection addStraight(glm::vec3 n1, glm::vec3 n2) override; Link::CCollection addJoins(glm::vec3, glm::vec3) override; + Link::CCollection addExtend(glm::vec3, glm::vec3) override; void render(const Shader &) const override; }; |