summaryrefslogtreecommitdiff
path: root/game/geoDataMesh.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/geoDataMesh.cpp')
-rw-r--r--game/geoDataMesh.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/game/geoDataMesh.cpp b/game/geoDataMesh.cpp
index aaa8c9c..687a025 100644
--- a/game/geoDataMesh.cpp
+++ b/game/geoDataMesh.cpp
@@ -116,3 +116,27 @@ GeoDataMesh::sanityCheck(const std::source_location & loc) const
"{} upside down faces detected - checked from {}:{}", upSideDown, loc.function_name(), loc.line()));
}
}
+
+bool
+GeoDataMesh::canFlip(const HalfedgeHandle edge) const
+{
+ const auto opposite = opposite_halfedge_handle(edge);
+ const auto pointA = point(to_vertex_handle(edge));
+ const auto pointB = point(to_vertex_handle(opposite));
+ const auto pointC = point(to_vertex_handle(next_halfedge_handle(edge)));
+ const auto pointD = point(to_vertex_handle(next_halfedge_handle(opposite)));
+
+ return Triangle<2> {pointC, pointB, pointD}.isUp() && Triangle<2> {pointA, pointC, pointD}.isUp();
+};
+
+std::optional<OpenMesh::EdgeHandle>
+GeoDataMesh::shouldFlip(const HalfedgeHandle next, const GlobalPosition2D startPoint) const
+{
+ if (const auto nextEdge = edge_handle(next); is_flip_ok(nextEdge) && canFlip(next)) {
+ const auto oppositePoint = point(to_vertex_handle(next_halfedge_handle(opposite_halfedge_handle(next)))).xy();
+ if (distance<2>(startPoint, oppositePoint) < length<2>(next)) {
+ return nextEdge;
+ }
+ }
+ return std::nullopt;
+};