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-rw-r--r--game/geoData.h115
1 files changed, 35 insertions, 80 deletions
diff --git a/game/geoData.h b/game/geoData.h
index 79924d3..b2a75bd 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -1,89 +1,61 @@
#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
-#include "config/types.h"
-#include "ray.h"
+#include "geoDataMesh.h"
#include "surface.h"
-#include "triangle.h"
-#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
-#include <optional>
-#include <thirdparty/openmesh/glmcompat.h>
-
-struct GeoDataTraits : public OpenMesh::DefaultTraits {
- FaceAttributes(OpenMesh::Attributes::Status);
- EdgeAttributes(OpenMesh::Attributes::Status);
- VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
- HalfedgeAttributes(OpenMesh::Attributes::Status);
- using Point = GlobalPosition3D;
- using Normal = Normal3D;
-};
-class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
+class GeoData : public GeoDataMesh {
private:
- GeoData();
-
- OpenMesh::FPropHandleT<const Surface *> surface;
+ const OpenMesh::Helpers::Property<const Surface *, OpenMesh::FPropHandleT> surface {this};
public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
- struct PointFace {
- // NOLINTNEXTLINE(hicpp-explicit-conversions)
- PointFace(const GlobalPosition2D p) : point {p} { }
-
- PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { }
-
- PointFace(const GlobalPosition2D p, const GeoData *);
- PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start);
-
- const GlobalPosition2D point;
- [[nodiscard]] FaceHandle face(const GeoData *) const;
- [[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const;
-
- [[nodiscard]] bool
- isLocated() const
- {
- return _face.is_valid();
- }
-
- private:
- mutable FaceHandle _face {};
- };
-
- template<glm::length_t Dim> using Triangle = ::Triangle<Dim, GlobalDistance>;
-
- [[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
- [[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
-
- [[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
using IntersectionResult = std::optional<IntersectionLocation>;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
- void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
- void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
+ struct WalkStep {
+ FaceHandle current;
+ FaceHandle previous {};
+ HalfedgeHandle exitHalfedge {};
+ GlobalPosition2D exitPosition {};
+ };
+
+ struct WalkStepCurve : public WalkStep {
+ Angle angle {};
+ };
+
+ template<typename T> using Consumer = const std::function<void(const T &)> &;
+ template<typename T> using Tester = const std::function<bool(const T &)> &;
+
+ void walk(const PointFace & from, GlobalPosition2D to, Consumer<WalkStep> op) const;
+ void walkUntil(const PointFace & from, GlobalPosition2D to, Tester<WalkStep> op) const;
+ void walk(const PointFace & from, GlobalPosition2D to, GlobalPosition2D centre, Consumer<WalkStepCurve> op) const;
+ void walkUntil(
+ const PointFace & from, GlobalPosition2D to, GlobalPosition2D centre, Tester<WalkStepCurve> op) const;
- void boundaryWalk(const std::function<void(HalfedgeHandle)> &) const;
- void boundaryWalk(const std::function<void(HalfedgeHandle)> &, HalfedgeHandle start) const;
- void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &) const;
- void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &, HalfedgeHandle start) const;
+ void boundaryWalk(Consumer<HalfedgeHandle>) const;
+ void boundaryWalk(Consumer<HalfedgeHandle>, HalfedgeHandle start) const;
+ void boundaryWalkUntil(Tester<HalfedgeHandle>) const;
+ void boundaryWalkUntil(Tester<HalfedgeHandle>, HalfedgeHandle start) const;
- [[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
+ [[nodiscard]] HalfedgeHandle findEntry(GlobalPosition2D from, GlobalPosition2D to) const;
struct SetHeightsOpts {
static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
static constexpr auto DEFAULT_MAX_SLOPE = 0.5F;
- const Surface & surface;
+ const Surface * surface = nullptr;
RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE;
RelativeDistance maxSlope = DEFAULT_MAX_SLOPE;
};
- void setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
+ std::set<FaceHandle> setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
[[nodiscard]] auto
getExtents() const
@@ -92,37 +64,20 @@ public:
}
template<typename HandleT>
+ requires(std::derived_from<HandleT, OpenMesh::BaseHandle>)
[[nodiscard]] auto
- get_surface(const HandleT h)
+ getSurface(const HandleT handle) const
{
- return property(surface, h);
+ assert(handle.is_valid());
+ return property(surface, handle);
}
protected:
- template<glm::length_t Dim>
- [[nodiscard]] Triangle<Dim>
- triangle(FaceHandle face) const
- {
- Triangle<Dim> triangle;
- std::ranges::transform(fv_range(face), triangle.begin(), [this](auto vertex) {
- return point(vertex);
- });
- return triangle;
- }
-
- [[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
- [[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
- [[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &);
- [[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &);
- [[nodiscard]] HalfedgeHandle findBoundaryStart() const;
- [[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
-
- [[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
- [[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;
-
+ [[nodiscard]] VertexHandle setPoint(GlobalPosition3D point, RelativeDistance nearNodeTolerance);
void updateAllVertexNormals();
template<std::ranges::range R> void updateAllVertexNormals(const R &);
void updateVertexNormal(VertexHandle);
+ virtual void afterChange();
private:
GlobalPosition3D lowerExtent {}, upperExtent {};