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-rw-r--r--game/geoData.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/game/geoData.h b/game/geoData.h
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+++ b/game/geoData.h
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+#pragma once
+
+#include <filesystem>
+#include <glm/glm.hpp>
+#include <span>
+#include <utility>
+#include <vector>
+
+class GeoData {
+public:
+ struct Node {
+ float height {-1.5F};
+ };
+
+ using Limits = std::pair<glm::ivec2, glm::ivec2>;
+
+ GeoData() = default;
+ explicit GeoData(Limits limit, float scale = 10.F);
+
+ void generateRandom();
+ void loadFromImages(const std::filesystem::path &, float scale);
+
+ [[nodiscard]] unsigned int at(glm::ivec2) const;
+ [[nodiscard]] unsigned int at(int x, int y) const;
+
+ [[nodiscard]] Limits getLimit() const;
+ [[nodiscard]] glm::uvec2 getSize() const;
+ [[nodiscard]] float getScale() const;
+ [[nodiscard]] std::span<const Node> getNodes() const;
+
+protected:
+ Limits limit {}; // Base grid limits first(x,y) -> second(x,y)
+ glm::uvec2 size {};
+ float scale {1};
+ std::vector<Node> nodes;
+};