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-rw-r--r--camera.cpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/camera.cpp b/camera.cpp
deleted file mode 100644
index b4a76d0..0000000
--- a/camera.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#include "camera.h"
-#include <glm/gtx/transform.hpp>
-
-Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) :
- projection {glm::perspective(fov, aspect, zNear, zFar)}, pos {pos}, forward {0.0F, 0.0F, 1.0F}, up {0.0F, 1.0F,
- 0.0F}
-{
-}
-
-glm::mat4
-Camera::GetViewProjection() const
-{
- return projection * glm::lookAt(pos, pos + forward, up);
-}
-
-void
-Camera::MoveForward(float amt)
-{
- pos += forward * amt;
-}
-
-void
-Camera::MoveRight(float amt)
-{
- pos += glm::cross(up, forward) * amt;
-}
-
-void
-Camera::Pitch(float angle)
-{
- const auto right = glm::normalize(glm::cross(up, forward));
-
- forward = glm::vec3(glm::normalize(glm::rotate(angle, right) * glm::vec4(forward, 0.0)));
- up = glm::normalize(glm::cross(forward, right));
-}
-
-void
-Camera::RotateY(float angle)
-{
- static constexpr glm::vec3 UP {0.0F, 1.0F, 0.0F};
-
- const auto rotation = glm::rotate(angle, UP);
-
- forward = glm::vec3(glm::normalize(rotation * glm::vec4(forward, 0.0)));
- up = glm::vec3(glm::normalize(rotation * glm::vec4(up, 0.0)));
-}