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-rw-r--r--assetFactory/faceController.cpp16
1 files changed, 6 insertions, 10 deletions
diff --git a/assetFactory/faceController.cpp b/assetFactory/faceController.cpp
index 37aaa4c..b305f1c 100644
--- a/assetFactory/faceController.cpp
+++ b/assetFactory/faceController.cpp
@@ -2,7 +2,7 @@
#include "collections.hpp"
#include "maths.h"
#include "modelFactoryMesh.h"
-#include <glm/gtx/intersect.hpp>
+#include "ray.hpp"
void
FaceController::apply(ModelFactoryMesh & mesh, const StyleStack & parents, const std::string & names,
@@ -89,15 +89,11 @@ FaceController::split(
for (size_t curIdx = 0; curIdx < vertexRelations.size(); ++curIdx) {
const size_t nextIdx = (curIdx + 1) % vertexRelations.size();
const auto &current = vertexRelations[curIdx], next = vertexRelations[nextIdx];
- if ((current.second == GeometricPlane::PlaneRelation::Above
- && next.second == GeometricPlane::PlaneRelation::Below)
- || (current.second == GeometricPlane::PlaneRelation::Below
- && next.second == GeometricPlane::PlaneRelation::Above)) {
- const auto origin = mesh.point(current.first), dir = glm::normalize(mesh.point(next.first) - origin);
-
- float dist {};
- glm::intersectRayPlane(origin, dir, split.origin, split.normal, dist);
- const auto newv = mesh.add_vertex(origin + (dir * dist));
+ if (GeometricPlane::isIntersect(current.second, next.second)) {
+ const auto ray = Ray::fromPoints(mesh.point(current.first), mesh.point(next.first));
+ const auto intersect = split.getRayIntersectPosition(ray);
+ assert(intersect);
+ const auto newv = mesh.add_vertex(intersect->position);
auto where = vertexRelations.begin();
++curIdx;
std::advance(where, curIdx);