diff options
Diffstat (limited to 'assetFactory')
-rw-r--r-- | assetFactory/asset.cpp | 8 | ||||
-rw-r--r-- | assetFactory/asset.h | 17 | ||||
-rw-r--r-- | assetFactory/assetFactory.cpp | 7 | ||||
-rw-r--r-- | assetFactory/assetFactory.h | 15 |
4 files changed, 26 insertions, 21 deletions
diff --git a/assetFactory/asset.cpp b/assetFactory/asset.cpp new file mode 100644 index 0000000..fa30a78 --- /dev/null +++ b/assetFactory/asset.cpp @@ -0,0 +1,8 @@ +#include "asset.h" + +bool +Asset::persist(Persistence::PersistenceStore & store) +{ + return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name) + && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender<FactoryMesh::Collection>); +} diff --git a/assetFactory/asset.h b/assetFactory/asset.h new file mode 100644 index 0000000..d86b804 --- /dev/null +++ b/assetFactory/asset.h @@ -0,0 +1,17 @@ +#pragma once + +#include "factoryMesh.h" +#include "persistence.h" +#include <stdTypeDefs.hpp> + +class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> { +public: + std::string id; + std::string name; + + FactoryMesh::Collection meshes; + +protected: + friend Persistence::SelectionPtrBase<std::shared_ptr<Asset>>; + bool persist(Persistence::PersistenceStore & store) override; +}; diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp index b9724c9..f5fc2b3 100644 --- a/assetFactory/assetFactory.cpp +++ b/assetFactory/assetFactory.cpp @@ -83,10 +83,3 @@ AssetFactory::persist(Persistence::PersistenceStore & store) return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects) && STORE_NAME_HELPER("asset", assets, MapAssets); } - -bool -Asset::persist(Persistence::PersistenceStore & store) -{ - return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name) - && STORE_NAME_HELPER("mesh", meshes, Persistence::Appender<FactoryMesh::Collection>); -} diff --git a/assetFactory/assetFactory.h b/assetFactory/assetFactory.h index 2bd576b..b47d408 100644 --- a/assetFactory/assetFactory.h +++ b/assetFactory/assetFactory.h @@ -1,22 +1,9 @@ #pragma once -#include "factoryMesh.h" +#include "asset.h" #include "persistence.h" #include "shape.h" #include <filesystem> -#include <stdTypeDefs.hpp> - -class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> { -public: - std::string id; - std::string name; - - FactoryMesh::Collection meshes; - -private: - friend Persistence::SelectionPtrBase<std::shared_ptr<Asset>>; - bool persist(Persistence::PersistenceStore & store) override; -}; class AssetFactory : public Persistence::Persistable { public: |