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-rw-r--r--assetFactory/cylinder.cpp66
1 files changed, 40 insertions, 26 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp
index ca08bf8..0803369 100644
--- a/assetFactory/cylinder.cpp
+++ b/assetFactory/cylinder.cpp
@@ -1,39 +1,53 @@
#include "cylinder.h"
#include "maths.h"
#include "modelFactoryMesh.h"
-#include <stream_support.hpp>
Cylinder::CreatedFaces
Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
{
- const unsigned int P = static_cast<unsigned int>(std::round(15.F * std::sqrt(lodf)));
- std::vector<OpenMesh::VertexHandle> bottom(P), top(P);
- std::generate_n(bottom.begin(), P, [a = 0.f, step = two_pi / static_cast<float>(P), &mesh]() mutable {
- const auto xy = sincosf(a += step) * .5F;
- return mesh.add_vertex({xy.x, xy.y, 0.f});
- });
- std::generate_n(top.begin(), P, [a = 0.f, step = two_pi / static_cast<float>(P), &mesh]() mutable {
- const auto xy = sincosf(a -= step) * .5F;
- return mesh.add_vertex({xy.x, xy.y, 1.f});
+ const auto P = static_cast<unsigned int>(std::round(15.F * std::sqrt(lodf)));
+ const auto step = two_pi / static_cast<float>(P);
+
+ // Generate 2D circumference points
+ std::vector<glm::vec2> circumference(P);
+ std::generate(circumference.begin(), circumference.end(), [a = 0.f, step]() mutable {
+ return sincosf(a += step) * .5F;
});
+
CreatedFaces surface;
- std::generate_n(std::inserter(surface, surface.end()), P,
- [a = 0.f, step = two_pi / static_cast<float>(P), &mesh]() mutable {
- const auto xy1 = sincosf(a) * .5F;
- const auto xy2 = sincosf(a -= step) * .5F;
- const auto xyz1b = (xy1 ^ 0);
- const auto xyz2b = (xy2 ^ 0);
- const auto xyz1t = (xy1 ^ 1);
- const auto xyz2t = (xy2 ^ 1);
- return mesh.add_namedFace("edge", mesh.add_vertex({xyz1b.x, xyz1b.y, xyz1b.z}),
- mesh.add_vertex({xyz2b.x, xyz2b.y, xyz2b.z}), mesh.add_vertex({xyz2t.x, xyz2t.y, xyz2t.z}),
- mesh.add_vertex({xyz1t.x, xyz1t.y, xyz1t.z}));
- });
- for (const auto & [name, face] : surface) {
- mesh.property(mesh.smoothFaceProperty, face) = true;
+ {
+ // Generate bottom face vertices
+ std::vector<OpenMesh::VertexHandle> bottom(P);
+ std::transform(circumference.begin(), circumference.end(), bottom.begin(), [&mesh](const auto & xy) {
+ return mesh.add_vertex({xy.x, xy.y, 0.f});
+ });
+ surface.insert(mesh.add_namedFace("bottom", bottom));
+ }
+ {
+ // Generate top face vertices
+ std::vector<OpenMesh::VertexHandle> top(P);
+ std::transform(circumference.rbegin(), circumference.rend(), top.begin(), [&mesh](const auto & xy) {
+ return mesh.add_vertex({xy.x, xy.y, 1.f});
+ });
+ surface.insert(mesh.add_namedFace("top", top));
+ }
+ {
+ // Generate edge vertices
+ std::vector<std::pair<OpenMesh::VertexHandle, OpenMesh::VertexHandle>> edge(P + 1);
+ std::transform(circumference.begin(), circumference.end(), edge.begin(), [&mesh](const auto & xy) {
+ return std::make_pair(mesh.add_vertex({xy.x, xy.y, 0.f}), mesh.add_vertex({xy.x, xy.y, 1.f}));
+ });
+ // Wrap around
+ edge.back() = edge.front();
+ // Transform adjacent pairs of top/bottom pairs to faces
+ std::adjacent_find(edge.begin(), edge.end(), [&mesh, &surface](const auto & first, const auto & second) {
+ const auto fh
+ = surface.insert(mesh.add_namedFace("edge", first.first, first.second, second.second, second.first))
+ ->second;
+ mesh.property(mesh.smoothFaceProperty, fh) = true;
+ return false;
+ });
}
- surface.insert(mesh.add_namedFace("bottom", bottom));
- surface.insert(mesh.add_namedFace("top", top));
return surface;
}