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-rw-r--r--assetFactory/cylinder.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp
index ed034fd..58980cf 100644
--- a/assetFactory/cylinder.cpp
+++ b/assetFactory/cylinder.cpp
@@ -19,7 +19,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
// Generate bottom face vertices
std::vector<OpenMesh::VertexHandle> bottom(P);
std::transform(circumference.begin(), circumference.end(), bottom.begin(), [&mesh](const auto & xy) {
- return mesh.add_vertex(xy ^ 0.F);
+ return mesh.add_vertex(xy || 0.F);
});
surface.insert(mesh.add_namedFace("bottom", bottom));
}
@@ -27,7 +27,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
// Generate top face vertices
std::vector<OpenMesh::VertexHandle> top(P);
std::transform(circumference.rbegin(), circumference.rend(), top.begin(), [&mesh](const auto & xy) {
- return mesh.add_vertex(xy ^ 1);
+ return mesh.add_vertex(xy || 1.F);
});
surface.insert(mesh.add_namedFace("top", top));
}
@@ -35,7 +35,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const
// Generate edge vertices
std::vector<std::pair<OpenMesh::VertexHandle, OpenMesh::VertexHandle>> edge(P + 1);
std::transform(circumference.begin(), circumference.end(), edge.begin(), [&mesh](const auto & xy) {
- return std::make_pair(mesh.add_vertex(xy ^ 0), mesh.add_vertex(xy ^ 1));
+ return std::make_pair(mesh.add_vertex(xy || 0.F), mesh.add_vertex(xy || 1.F));
});
// Wrap around
edge.back() = edge.front();