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-rw-r--r--assetFactory/factoryMesh.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/assetFactory/factoryMesh.cpp b/assetFactory/factoryMesh.cpp
index 1665b90..c47e80e 100644
--- a/assetFactory/factoryMesh.cpp
+++ b/assetFactory/factoryMesh.cpp
@@ -2,13 +2,10 @@
#include "collections.hpp"
#include "gfx/models/vertex.hpp"
#include "modelFactoryMesh.h"
-#include <glm/ext/matrix_transform.hpp>
Mesh::Ptr
FactoryMesh::createMesh() const
{
- constexpr glm::vec2 NullUV {};
-
ModelFactoryMesh mesh;
for (const auto & use : uses) {
use->createMesh(mesh, 1);
@@ -23,7 +20,8 @@ FactoryMesh::createMesh() const
const auto smooth = mesh.property(mesh.smoothFaceProperty, face);
const auto colour = mesh.color(face);
for (const auto & vertex : mesh.fv_range(face)) {
- vertices.emplace_back(mesh.point(vertex), NullUV,
+ const auto textureUV = mesh.texcoord2D(vertex);
+ vertices.emplace_back(mesh.point(vertex), textureUV,
smooth ? mesh.property(mesh.vertex_normals_pph(), vertex)
: mesh.property(mesh.face_normals_pph(), face),
colour);