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-rw-r--r--assetFactory/assetFactory.h30
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+#pragma once
+
+#include "asset.h"
+#include "persistence.h"
+#include "shape.h"
+#include <filesystem>
+
+class AssetFactory : public Persistence::Persistable {
+public:
+ using Shapes = std::map<std::string, Shape::Ptr, std::less<>>;
+ using Assets = std::map<std::string, Asset::Ptr, std::less<>>;
+ using Colour = glm::vec3;
+ using ColourAlpha = glm::vec4;
+ using Colours = std::map<std::string, Colour, std::less<>>;
+
+ AssetFactory();
+ [[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &);
+ [[nodiscard]] ColourAlpha parseColour(std::string_view) const;
+
+ Shapes shapes;
+ Assets assets;
+ Colours colours;
+
+ static Colours parseX11RGB(const char * rgbtxtpath);
+ static void normalizeColourName(std::string &);
+
+private:
+ friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>>;
+ bool persist(Persistence::PersistenceStore & store) override;
+};