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-rw-r--r--assetFactory/assetFactory.cpp19
1 files changed, 6 insertions, 13 deletions
diff --git a/assetFactory/assetFactory.cpp b/assetFactory/assetFactory.cpp
index ed1af58..ec0e19f 100644
--- a/assetFactory/assetFactory.cpp
+++ b/assetFactory/assetFactory.cpp
@@ -11,7 +11,6 @@
#include "resource.h"
#include "saxParse-persistence.h"
#include "texturePacker.h"
-#include <stb/stb_image.h>
AssetFactory::AssetFactory() :
shapes {
@@ -105,30 +104,24 @@ void
AssetFactory::createTexutre() const
{
if (!textureFragments.empty() && (!texture || textureFragmentPositions.empty())) {
- // * load images
- std::vector<std::unique_ptr<Image>> images;
- std::transform(
- textureFragments.begin(), textureFragments.end(), std::back_inserter(images), [](const auto & tf) {
- return std::make_unique<Image>(Resource::mapPath(tf.second->path), STBI_rgb_alpha);
- });
// * layout images
std::vector<TexturePacker::Image> imageSizes;
- std::transform(images.begin(), images.end(), std::back_inserter(imageSizes), [](const auto & image) {
- return TexturePacker::Image {image->width, image->height};
+ std::transform(
+ textureFragments.begin(), textureFragments.end(), std::back_inserter(imageSizes), [](const auto & tf) {
+ return TexturePacker::Image {tf.second->image->width, tf.second->image->height};
});
const auto [layout, outSize] = TexturePacker {imageSizes}.pack();
// * create texture
texture = std::make_shared<Texture>(outSize.x, outSize.y, TextureOptions {.wrap = GL_CLAMP_TO_EDGE});
std::transform(textureFragments.begin(), textureFragments.end(),
std::inserter(textureFragmentPositions, textureFragmentPositions.end()),
- [position = layout.begin(), image = images.begin(), size = imageSizes.begin(),
- outSize = glm::vec2 {outSize}](const auto & tf) mutable {
+ [position = layout.begin(), size = imageSizes.begin(), outSize = glm::vec2 {outSize}](
+ const auto & tf) mutable {
const auto positionFraction = glm::vec4 {*position, *position + *size} / outSize.xyxy();
glTexSubImage2D(GL_TEXTURE_2D, 0, static_cast<GLint>(position->x), static_cast<GLint>(position->y),
static_cast<GLint>(size->x), static_cast<GLint>(size->y), GL_RGBA, GL_UNSIGNED_BYTE,
- image->get()->data.data());
+ tf.second->image->data.data());
position++;
- image++;
size++;
return decltype(textureFragmentPositions)::value_type {tf.first, positionFraction};
});