diff options
Diffstat (limited to 'application')
-rw-r--r-- | application/main.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/application/main.cpp b/application/main.cpp index f510eca..f7861c8 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,3 +1,4 @@ +#include "game/terrain.h" #include "gfx/window.h" #include <SDL2/SDL.h> #include <chrono> @@ -21,7 +22,7 @@ static const int DISPLAY_HEIGHT = 600; class Monkey : public WorldObject, public Physical { public: - Monkey() : Physical {{}, "res/monkey3.obj", "res/bricks.jpg"} { } + Monkey() : Physical {{0.0, 0.5, 1.0}, "res/monkey3.obj", "res/bricks.jpg"} { } void tick(TickDuration elapsed) override @@ -66,6 +67,7 @@ public: World world; world.create<Monkey>(); + world.create<Terrain>(); Shader shader; Camera camera({-5.0F, 2.0F, -5.0F}, 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); |