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-rw-r--r--application/main.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 73d4440..38874f4 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -69,16 +69,16 @@ public:
{
const glm::vec3 j {-1100, 5, -1100}, k {-1100, 5, -1000}, l {-1150, 10, -1050}, m {-1050, 10, -1050};
rl->addLink<RailLinkStraight>(j, k);
- rl->addLink<RailLinkCurve>(k, l, {l.x, k.z});
+ rl->addLink<RailLinkCurve>(k, l, glm::vec2 {l.x, k.z});
rl->addLink<RailLinkStraight>(l, m);
- rl->addLink<RailLinkCurve>(j, m, {m.x, j.z});
+ rl->addLink<RailLinkCurve>(j, m, glm::vec2 {m.x, j.z});
}
{
const glm::vec3 j {-1190, 5, -1190}, k {-1190, 6, -1180}, l {-1180, 4, -1180}, m {-1180, 4, -1190};
rl->addLink<RailLinkStraight>(j, k);
- rl->addLink<RailLinkCurve>(l, k, {-1185, k.z});
+ rl->addLink<RailLinkCurve>(l, k, glm::vec2 {-1185, k.z});
rl->addLink<RailLinkStraight>(l, m);
- rl->addLink<RailLinkCurve>(j, m, {-1185, m.z});
+ rl->addLink<RailLinkCurve>(j, m, glm::vec2 {-1185, m.z});
}
Shader shader;