diff options
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/application/main.cpp b/application/main.cpp index 0e880c0..adaec9b 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -26,7 +26,6 @@ #include <ui/applicationBase.h> #include <ui/gameMainWindow.h> #include <ui/window.h> -#include <vector> static const int DISPLAY_WIDTH = 1280; static const int DISPLAY_HEIGHT = 1024; @@ -38,8 +37,7 @@ public: int run() { - geoData = std::make_shared<GeoData>(GeoData::Limits {{-120, -120}, {120, 120}}, 10.F); - geoData->generateRandom(); + geoData = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc")); Windows windows; windows.create<GameMainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT); @@ -49,10 +47,11 @@ public: { auto rl = world.create<RailLinks>(); - const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30}, - n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10}, - r {-925, -1075, 10}; - const glm::vec3 s {-1100, -500, 15}, t {-1100, -450, 15}, u {-1000, -400, 15}; + const GlobalPosition3D j {-1120000, -1100000, 3000}, k {-1100000, -1000000, 15000}, + l {-1000000, -800000, 20000}, m {-900000, -600000, 30000}, n {-600000, -500000, 32000}, + o {-500000, -800000, 30000}, p {-600000, -900000, 25000}, q {-1025000, -1175000, 10000}, + r {-925000, -1075000, 10000}, s {-1100000, -500000, 15000}, t {-1100000, -450000, 15000}, + u {-1000000, -400000, 15000}; auto l3 = rl->addLinksBetween(j, k); rl->addLinksBetween(k, l); rl->addLinksBetween(l, m); @@ -76,13 +75,14 @@ public: train->create<RailVehicle>(b47); } train->orders.removeAll(); - train->orders.create<GoTo>(&train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100, -450, 15})); + train->orders.create<GoTo>( + &train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100000, -450000, 15000})); train->currentActivity = train->orders.current()->createActivity(); auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1")); - for (float x = 900; x < 1100; x += 3) { - for (float y = 900; y < 1100; y += 3) { - world.create<Plant>(foliage, Location {geoData->positionAt({-x, -y})}); + for (auto x = 311000000; x < 311830000; x += 5000) { + for (auto y = 491100000; y < 491130000; y += 5000) { + world.create<Plant>(foliage, Location {geoData->positionAt({{x, y}})}); } } } |