diff options
Diffstat (limited to 'application/main.cpp')
-rw-r--r-- | application/main.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/application/main.cpp b/application/main.cpp index 9e4ca33..5db2539 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -26,7 +26,6 @@ #include <ui/applicationBase.h> #include <ui/gameMainWindow.h> #include <ui/window.h> -#include <vector> static const int DISPLAY_WIDTH = 1280; static const int DISPLAY_HEIGHT = 1024; @@ -48,10 +47,10 @@ public: { auto rl = world.create<RailLinks>(); - const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30}, - n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10}, - r {-925, -1075, 10}; - const glm::vec3 s {-1100, -500, 15}, t {-1100, -450, 15}, u {-1000, -400, 15}; + const Position3D j {-1120000, -1100000, 3000}, k {-1100000, -1000000, 15000}, l {-1000000, -800000, 20000}, + m {-900000, -600000, 30000}, n {-600000, -500000, 32000}, o {-500000, -800000, 30000}, + p {-600000, -900000, 25000}, q {-1025000, -1175000, 10000}, r {-925000, -1075000, 10000}; + const Position3D s {-1100000, -500000, 15000}, t {-1100000, -450000, 15000}, u {-1000000, -400000, 15000}; auto l3 = rl->addLinksBetween(j, k); rl->addLinksBetween(k, l); rl->addLinksBetween(l, m); @@ -75,13 +74,14 @@ public: train->create<RailVehicle>(b47); } train->orders.removeAll(); - train->orders.create<GoTo>(&train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100, -450, 15})); + train->orders.create<GoTo>( + &train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100000, -450000, 15000})); train->currentActivity = train->orders.current()->createActivity(); // auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1")); - // for (float x = 900; x < 1100; x += 3) { - // for (float y = 900; y < 1100; y += 3) { - // world.create<Plant>(foliage, Location {terrainMesh->positionAt(glm::vec2 {-x, -y})}); + // for (float x = 900000; x < 1100000; x += 5000) { + // for (float y = 900000; y < 1100000; y += 5000) { + // world.create<Plant>(foliage, Location {geoData->positionAt({{-x, -y}})}); //} //} } |