summaryrefslogtreecommitdiff
path: root/application/main.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'application/main.cpp')
-rw-r--r--application/main.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 0e880c0..adaec9b 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -26,7 +26,6 @@
#include <ui/applicationBase.h>
#include <ui/gameMainWindow.h>
#include <ui/window.h>
-#include <vector>
static const int DISPLAY_WIDTH = 1280;
static const int DISPLAY_HEIGHT = 1024;
@@ -38,8 +37,7 @@ public:
int
run()
{
- geoData = std::make_shared<GeoData>(GeoData::Limits {{-120, -120}, {120, 120}}, 10.F);
- geoData->generateRandom();
+ geoData = std::make_shared<GeoData>(GeoData::loadFromAsciiGrid("test/fixtures/height/SD19.asc"));
Windows windows;
windows.create<GameMainWindow>(DISPLAY_WIDTH, DISPLAY_HEIGHT);
@@ -49,10 +47,11 @@ public:
{
auto rl = world.create<RailLinks>();
- const glm::vec3 j {-1120, -1100, 3}, k {-1100, -1000, 15}, l {-1000, -800, 20}, m {-900, -600, 30},
- n {-600, -500, 32}, o {-500, -800, 30}, p {-600, -900, 25}, q {-1025, -1175, 10},
- r {-925, -1075, 10};
- const glm::vec3 s {-1100, -500, 15}, t {-1100, -450, 15}, u {-1000, -400, 15};
+ const GlobalPosition3D j {-1120000, -1100000, 3000}, k {-1100000, -1000000, 15000},
+ l {-1000000, -800000, 20000}, m {-900000, -600000, 30000}, n {-600000, -500000, 32000},
+ o {-500000, -800000, 30000}, p {-600000, -900000, 25000}, q {-1025000, -1175000, 10000},
+ r {-925000, -1075000, 10000}, s {-1100000, -500000, 15000}, t {-1100000, -450000, 15000},
+ u {-1000000, -400000, 15000};
auto l3 = rl->addLinksBetween(j, k);
rl->addLinksBetween(k, l);
rl->addLinksBetween(l, m);
@@ -76,13 +75,14 @@ public:
train->create<RailVehicle>(b47);
}
train->orders.removeAll();
- train->orders.create<GoTo>(&train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100, -450, 15}));
+ train->orders.create<GoTo>(
+ &train->orders, l3->ends[1], l3->length, rl->findNodeAt({-1100000, -450000, 15000}));
train->currentActivity = train->orders.current()->createActivity();
auto foliage = std::dynamic_pointer_cast<Foliage>(assets.at("Tree-01-1"));
- for (float x = 900; x < 1100; x += 3) {
- for (float y = 900; y < 1100; y += 3) {
- world.create<Plant>(foliage, Location {geoData->positionAt({-x, -y})});
+ for (auto x = 311000000; x < 311830000; x += 5000) {
+ for (auto y = 491100000; y < 491130000; y += 5000) {
+ world.create<Plant>(foliage, Location {geoData->positionAt({{x, y}})});
}
}
}