diff options
-rw-r--r-- | application/display.cpp | 47 | ||||
-rw-r--r-- | application/main.cpp | 99 | ||||
-rw-r--r-- | gfx/window.cpp | 30 | ||||
-rw-r--r-- | gfx/window.h (renamed from application/display.h) | 10 |
4 files changed, 99 insertions, 87 deletions
diff --git a/application/display.cpp b/application/display.cpp deleted file mode 100644 index b4a42d7..0000000 --- a/application/display.cpp +++ /dev/null @@ -1,47 +0,0 @@ -#include "display.h"
-#include <GL/glew.h>
-#include <stdexcept>
-
-Display::Display(int width, int height, const std::string & title)
-{
- SDL_Init(SDL_INIT_EVERYTHING);
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- m_window = m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
- m_glContext = m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window);
-
- if (glewInit() != GLEW_OK) {
- throw std::runtime_error {"Glew failed to initialize!"};
- }
-
- glEnable(GL_DEPTH_TEST);
-
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
-}
-
-Display::~Display()
-{
- SDL_Quit();
-}
-
-void
-Display::Clear(float r, float g, float b, float a) const
-{
- glClearColor(r, g, b, a);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-}
-
-void
-Display::SwapBuffers() const
-{
- SDL_GL_SwapWindow(m_window);
-}
diff --git a/application/main.cpp b/application/main.cpp index a5a09e5..acf3c95 100644 --- a/application/main.cpp +++ b/application/main.cpp @@ -1,4 +1,4 @@ -#include "display.h" +#include "gfx/window.h" #include <SDL2/SDL.h> #include <cmath> #include <gfx/gl/camera.h> @@ -9,51 +9,80 @@ #include <glm/glm.hpp> #include <memory> #include <numbers> +#include <special_members.hpp> static const int DISPLAY_WIDTH = 800; static const int DISPLAY_HEIGHT = 600; -int -main(int, char **) -{ - Display display(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); - - Mesh monkey("./res/monkey3.obj"); - Shader shader("./res/basicShader"); - Texture texture("./res/bricks.jpg"); - Transform transform; - Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); - - SDL_Event e; - bool isRunning = true; - float counter = 0.0F; - while (isRunning) { - while (SDL_PollEvent(&e)) { - if (e.type == SDL_QUIT) { - isRunning = false; +class SDL_Application { +public: + SDL_Application() + { + SDL_Init(SDL_INIT_EVERYTHING); + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + } + ~SDL_Application() + { + SDL_Quit(); + } + NO_COPY(SDL_Application); + NO_MOVE(SDL_Application); + + void + run() + { + Window main_window(DISPLAY_WIDTH, DISPLAY_HEIGHT, "OpenGL"); + + Mesh monkey("./res/monkey3.obj"); + Shader shader("./res/basicShader"); + Texture texture("./res/bricks.jpg"); + Transform transform; + Camera camera(glm::vec3(0.0F, 0.0F, -5.0F), 70.0F, (float)DISPLAY_WIDTH / (float)DISPLAY_HEIGHT, 0.1F, 100.0F); + + SDL_Event e; + bool isRunning = true; + float counter = 0.0F; + while (isRunning) { + while (SDL_PollEvent(&e)) { + if (e.type == SDL_QUIT) { + isRunning = false; + } } - } - display.Clear(0.0F, 0.0F, 0.0F, 1.0F); + main_window.Clear(0.0F, 0.0F, 0.0F, 1.0F); - // float sinCounter = sinf(counter); - // float absSinCounter = abs(sinCounter); + // float sinCounter = sinf(counter); + // float absSinCounter = abs(sinCounter); - // transform.GetPos()->x = sinCounter; - transform.GetRot().y = std::numbers::pi_v<double> + sin(counter); - transform.GetRot().z = 0.3 * cos(counter * 10); - // transform.GetScale()->x = absSinCounter; - // transform.GetScale()->y = absSinCounter; + // transform.GetPos()->x = sinCounter; + transform.GetRot().y = std::numbers::pi_v<double> + sin(counter); + transform.GetRot().z = 0.3 * cos(counter * 10); + // transform.GetScale()->x = absSinCounter; + // transform.GetScale()->y = absSinCounter; - shader.Bind(); - texture.Bind(); - shader.Update(transform, camera); - monkey.Draw(); + shader.Bind(); + texture.Bind(); + shader.Update(transform, camera); + monkey.Draw(); - display.SwapBuffers(); - SDL_Delay(1); - counter += 0.01F; + main_window.SwapBuffers(); + SDL_Delay(1); + counter += 0.01F; + } } +}; + +int +main(int, char **) +{ + SDL_Application().run(); return 0; } diff --git a/gfx/window.cpp b/gfx/window.cpp new file mode 100644 index 0000000..2f94d1a --- /dev/null +++ b/gfx/window.cpp @@ -0,0 +1,30 @@ +#include "window.h"
+#include <GL/glew.h>
+#include <stdexcept>
+
+Window::Window(int width, int height, const std::string & title) :
+ m_window {m_window.create(SDL_CreateWindow, SDL_DestroyWindow, title.c_str(), SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL)},
+ m_glContext {m_glContext.create(SDL_GL_CreateContext, SDL_GL_DeleteContext, m_window)}
+{
+ if (glewInit() != GLEW_OK) {
+ throw std::runtime_error {"Glew failed to initialize!"};
+ }
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_BACK);
+}
+
+void
+Window::Clear(float r, float g, float b, float a) const
+{
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void
+Window::SwapBuffers() const
+{
+ SDL_GL_SwapWindow(m_window);
+}
diff --git a/application/display.h b/gfx/window.h index b561d77..3ac583f 100644 --- a/application/display.h +++ b/gfx/window.h @@ -7,13 +7,13 @@ #include <string>
#include <type_traits>
-class Display {
+class Window {
public:
- Display(int width, int height, const std::string & title);
- virtual ~Display();
+ Window(int width, int height, const std::string & title);
+ ~Window() = default;
- NO_COPY(Display);
- NO_MOVE(Display);
+ NO_COPY(Window);
+ NO_MOVE(Window);
void Clear(float r, float g, float b, float a) const;
void SwapBuffers() const;
|