summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--application/main.cpp4
-rw-r--r--game/network/rail.cpp2
-rw-r--r--game/objectives/freeroam.cpp2
-rw-r--r--game/objectives/goto.cpp2
-rw-r--r--game/terrain.cpp7
-rw-r--r--gfx/manualCameraController.cpp6
-rw-r--r--gfx/models/mesh.cpp16
-rw-r--r--gfx/models/mesh.h3
-rw-r--r--lib/maths.cpp3
-rw-r--r--lib/maths.h14
10 files changed, 34 insertions, 25 deletions
diff --git a/application/main.cpp b/application/main.cpp
index 2fc9f99..61206eb 100644
--- a/application/main.cpp
+++ b/application/main.cpp
@@ -129,7 +129,6 @@ public:
shader.setUniform("ambientColor", {0.5, 0.5, 0.5});
auto t_start = std::chrono::high_resolution_clock::now();
- const auto framelen = std::chrono::milliseconds {1000} / 120;
inputStack.objects.push_back(shared_from_this());
inputStack.objects.insert(
@@ -147,9 +146,6 @@ public:
world.apply<Renderable>(&Renderable::render, shader);
windows.apply(&Window::SwapBuffers);
- if (const auto snz = framelen - t_passed; snz.count() > 0) {
- SDL_Delay(snz.count());
- }
t_start = t_end;
}
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 0cb2725..1f432cb 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -155,7 +155,7 @@ RailLinkCurve::RailLinkCurve(const NodePtr & a, const NodePtr & b, glm::vec3 c,
const auto step {glm::vec3 {-arc_length(arc), e0p.y - e1p.y, slength} / segs};
const auto trans {glm::translate(centreBase)};
- int segCount = segs;
+ auto segCount = std::lround(segs);
std::vector<Vertex> vertices;
vertices.reserve((segCount + 1) * railCrossSection.size());
for (glm::vec3 swing = {arc.second, e1p.y - centreBase.y, 0.F}; segCount >= 0; swing += step, --segCount) {
diff --git a/game/objectives/freeroam.cpp b/game/objectives/freeroam.cpp
index 0721ef2..b569d36 100644
--- a/game/objectives/freeroam.cpp
+++ b/game/objectives/freeroam.cpp
@@ -17,6 +17,6 @@ Link::Next
FreeRoam::navigate(Link::Nexts::const_iterator begin, Link::Nexts::const_iterator end) const
{
static std::mt19937 gen(std::random_device {}());
- auto off = std::uniform_int_distribution<>(0, std::distance(begin, end) - 1)(gen);
+ auto off = std::uniform_int_distribution<long>(0, std::distance(begin, end) - 1)(gen);
return begin[off];
}
diff --git a/game/objectives/goto.cpp b/game/objectives/goto.cpp
index c089bc3..8581a2d 100644
--- a/game/objectives/goto.cpp
+++ b/game/objectives/goto.cpp
@@ -17,7 +17,7 @@ GoTo::GoTo(Orders * o, const Link::End & cp, float d, const NodePtr & dest) :
ActivityPtr
GoTo::createActivity() const
{
- return std::make_unique<Go>(std::accumulate(links.begin(), links.end(), 0,
+ return std::make_unique<Go>(std::accumulate(links.begin(), links.end(), 0.F,
[](auto p, const auto & l) {
return p += l.first.lock()->length;
})
diff --git a/game/terrain.cpp b/game/terrain.cpp
index bf16439..ddfa31b 100644
--- a/game/terrain.cpp
+++ b/game/terrain.cpp
@@ -1,13 +1,13 @@
#include "terrain.h"
#include "gfx/models/texture.h"
#include <cache.h>
-#include <cmath>
#include <gfx/gl/shader.h>
#include <gfx/image.h>
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
#include <glm/glm.hpp>
#include <location.hpp>
+#include <maths.h>
#include <random>
#include <stb_image.h>
@@ -41,14 +41,13 @@ Terrain::Terrain() : grass {Texture::cachedTexture.get("grass.png")}, water {Tex
const glm::ivec2 hsize {rsize(gen), rsize(gen)};
if (const auto lim1 = hpos - hsize; lim1.x > 0 && lim1.y > 0) {
if (const auto lim2 = hpos + hsize; lim2.x < size && lim2.y < size) {
- const float height = rheight(gen);
+ const auto height = (float)rheight(gen);
const glm::ivec2 hsizesqrd {hsize.x * hsize.x, hsize.y * hsize.y};
for (auto z = lim1.y; z < lim2.y; z += 1) {
for (auto x = lim1.x; x < lim2.x; x += 1) {
const auto dist {hpos - glm::ivec2 {x, z}};
const glm::ivec2 distsqrd {dist.x * dist.x, dist.y * dist.y};
- const auto out {
- (pow(x - hpos.x, 2) / pow(hsize.x, 2)) + (pow(z - hpos.y, 2) / pow(hsize.y, 2))};
+ const auto out {rdiv(sq(x - hpos.x), sq(hsize.x)) + rdiv(sq(z - hpos.y), sq(hsize.y))};
if (out <= 1.0) {
auto & vertex = vertices[x + (z * size)];
const auto m {1.F / (7.F * out - 8.F) + 1.F};
diff --git a/gfx/manualCameraController.cpp b/gfx/manualCameraController.cpp
index 21eefc8..268920a 100644
--- a/gfx/manualCameraController.cpp
+++ b/gfx/manualCameraController.cpp
@@ -43,8 +43,8 @@ ManualCameraController::handleInput(SDL_Event & e)
case SDL_MOUSEMOTION:
if (mrb) {
if (ctrl) {
- direction -= 0.01F * e.motion.xrel;
- pitch = std::clamp(pitch - 0.01F * e.motion.yrel, 0.1F, half_pi);
+ direction -= 0.01F * (float)e.motion.xrel;
+ pitch = std::clamp(pitch - 0.01F * (float)e.motion.yrel, 0.1F, half_pi);
}
else {
focus += rotate_flat(-direction) * glm::vec2 {e.motion.xrel, e.motion.yrel};
@@ -52,7 +52,7 @@ ManualCameraController::handleInput(SDL_Event & e)
}
return true;
case SDL_MOUSEWHEEL:
- dist = std::clamp(dist - e.wheel.y * 4.F, 5.F, 200.F);
+ dist = std::clamp(dist - (float)e.wheel.y * 4.F, 5.F, 200.F);
break;
}
return false;
diff --git a/gfx/models/mesh.cpp b/gfx/models/mesh.cpp
index 0834394..52ce6bb 100644
--- a/gfx/models/mesh.cpp
+++ b/gfx/models/mesh.cpp
@@ -1,8 +1,11 @@
#include "mesh.h"
#include "vertex.hpp"
+#include <cstddef>
+
+#define offset_ptr(T, m) (((char *)1) + offsetof(T, m) - 1)
Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigned int> indices, GLenum m) :
- m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {indices.size()}, mode {m}
+ m_vertexArrayObject {}, m_vertexArrayBuffers {}, m_numIndices {(GLsizei)indices.size()}, mode {m}
{
glGenVertexArrays(1, &m_vertexArrayObject);
glBindVertexArray(m_vertexArrayObject);
@@ -10,19 +13,20 @@ Mesh::Mesh(const std::span<const Vertex> vertices, const std::span<const unsigne
glGenBuffers(2, m_vertexArrayBuffers.data());
glBindBuffer(GL_ARRAY_BUFFER, m_vertexArrayBuffers[0]);
- glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)(sizeof(Vertex) * vertices.size()), vertices.data(), GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
- glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, pos));
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), offset_ptr(Vertex, pos));
glEnableVertexAttribArray(1);
- glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, texCoord));
+ glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), offset_ptr(Vertex, texCoord));
glEnableVertexAttribArray(2);
- glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (void *)offsetof(Vertex, normal));
+ glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), offset_ptr(Vertex, normal));
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_vertexArrayBuffers[1]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices[0]) * indices.size(), indices.data(), GL_STATIC_DRAW);
+ glBufferData(
+ GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(sizeof(indices[0]) * indices.size()), indices.data(), GL_STATIC_DRAW);
glBindVertexArray(0);
}
diff --git a/gfx/models/mesh.h b/gfx/models/mesh.h
index 8825aa2..c9f1204 100644
--- a/gfx/models/mesh.h
+++ b/gfx/models/mesh.h
@@ -3,7 +3,6 @@
#include <GL/glew.h>
#include <array>
-#include <cstddef>
#include <memory>
#include <span>
#include <special_members.hpp>
@@ -27,7 +26,7 @@ private:
GLuint m_vertexArrayObject;
std::array<GLuint, NUM_BUFFERS> m_vertexArrayBuffers;
- size_t m_numIndices;
+ GLsizei m_numIndices;
GLenum mode;
};
using MeshPtr = std::shared_ptr<const Mesh>;
diff --git a/lib/maths.cpp b/lib/maths.cpp
index 26eae47..0298363 100644
--- a/lib/maths.cpp
+++ b/lib/maths.cpp
@@ -148,9 +148,6 @@ float
find_arcs_radius(glm::vec2 start, glm::vec2 ad, glm::vec2 end, glm::vec2 bd)
{
// Short name functions for big forula
- auto sq = [](auto v) {
- return v * v;
- };
auto sqrt = [](float v) {
return std::sqrt(v);
};
diff --git a/lib/maths.h b/lib/maths.h
index c4c1a51..c02123a 100644
--- a/lib/maths.h
+++ b/lib/maths.h
@@ -56,6 +56,20 @@ float vector_pitch(const glm::vec3 & diff);
float round_frac(const float & v, const float & frac);
+template<typename T>
+inline constexpr auto
+sq(T v)
+{
+ return v * v;
+}
+
+template<typename R = float, typename Ta, typename Tb>
+inline constexpr auto
+rdiv(Ta a, Tb b)
+{
+ return ((R)a / (R)b);
+}
+
constexpr inline glm::vec2
operator!(const glm::vec3 & v)
{