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-rw-r--r--gfx/gl/shaders/basicShader.fs5
1 files changed, 3 insertions, 2 deletions
diff --git a/gfx/gl/shaders/basicShader.fs b/gfx/gl/shaders/basicShader.fs
index 93f0a3f..24b2791 100644
--- a/gfx/gl/shaders/basicShader.fs
+++ b/gfx/gl/shaders/basicShader.fs
@@ -14,8 +14,9 @@ uniform sampler2D texture0;
void
main()
{
- float clear = round(texture(texture0, TexCoords).a);
+ vec4 textureColour = texture(texture0, TexCoords);
+ float clear = round(mix(textureColour.a, 1, Colour.a));
gPosition = vec4(FragPos, clear);
gNormal = vec4(Normal, clear);
- gAlbedoSpec = mix(texture(texture0, TexCoords), vec4(Colour.rgb, 1), Colour.a);
+ gAlbedoSpec = mix(textureColour, vec4(Colour.rgb, 1), Colour.a);
}