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-rw-r--r--gfx/gl/shader.cpp3
-rw-r--r--gfx/gl/shaders/networkCurve.gs5
-rw-r--r--glsl.jam2
3 files changed, 6 insertions, 4 deletions
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 9a4c270..21edadb 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -16,8 +16,9 @@ namespace {
}
using LookUpFunction = std::string (*)(GLenum);
- constexpr std::array<std::tuple<std::string_view, GLenum, LookUpFunction>, 1> LOOKUPS {{
+ constexpr std::array<std::tuple<std::string_view, GLenum, LookUpFunction>, 2> LOOKUPS {{
{"GL_MAX_GEOMETRY_OUTPUT_VERTICES", GL_MAX_GEOMETRY_OUTPUT_VERTICES, getInt},
+ {"GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, getInt},
}};
struct ShaderCompileError : public MsgException<std::invalid_argument> {
diff --git a/gfx/gl/shaders/networkCurve.gs b/gfx/gl/shaders/networkCurve.gs
index 7cb6c42..ba93542 100644
--- a/gfx/gl/shaders/networkCurve.gs
+++ b/gfx/gl/shaders/networkCurve.gs
@@ -24,8 +24,9 @@ getRot(float angle)
void
main()
{
- float segs = clamp(
- round(reps[0] * radius[0] / 1000), 4, floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)));
+ float segs = clamp(round(reps[0] * radius[0] / 1000), 4,
+ min(floor(uint(GL_MAX_GEOMETRY_OUTPUT_VERTICES) / (profileLength * 2u)),
+ floor(uint(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS) / 5u)));
vec3 arcstep = vec3((bangle[0] - aangle[0]), // angle
reps[0], // texture
(bpos[0].z - apos[0].z)) // height
diff --git a/glsl.jam b/glsl.jam
index f5e6821..56a8e9a 100644
--- a/glsl.jam
+++ b/glsl.jam
@@ -35,7 +35,7 @@ actions glsl.embed
set -e
m4 -I$(2:D) -DSOURCE=$(2) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) $(2) > $(1[3])
STAGE=$(OPTIONS:L)
- glslangValidator -S ${STAGE:3:4} -DGL_MAX_GEOMETRY_OUTPUT_VERTICES=64 -l $(1[3])
+ glslangValidator -S ${STAGE:3:4} -DGL_MAX_GEOMETRY_OUTPUT_VERTICES=64 -DGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS=64 -l $(1[3])
clang-format -i $(1[3])
m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.h.m4 > $(1[2])
m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.cpp.m4 > $(1[1])